Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
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Updated
Jan 29, 2024 - Rust
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
A physically-based path tracer
Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.
Vulkan path tracing with Rust
🍖 A configurable real-time renderer, backed by wgpu
A toy raytracer written in Rust based on PBRT
A simple physically-based path tracer
Wavelength aware path tracer written in rust
PBR renderer written with Rust and wgpu-rs
Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.
Another physically based renderer named after edible seaweed
Physically-Based Ray Tracing Renderer
Physically based ray tracing engine
A Rust physically based ray tracer. Based upon the PBRT book http://www.pbr-book.org
Rust implementation of concepts outlined in Physically Based Rendering 3rd Edition
A physically-based path tracing renderer written in Rust.
Elder Scrolls 3: Morrowind-esque game implemented in a PBR pipeline with Rust + Glium
Practice 3D PBR raytracer written in Rust
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