Unity asset for an object pooling system.
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Updated
Aug 29, 2020 - C#
Unity asset for an object pooling system.
Match3 board implemented using Zero allocation Unitasks
A collection of different systems, implementations etc, made by me.
A Pooling System for Unity. Includes documentation (see wiki page), unity package and installable via Package Manager.
Extensible way of pooling objects in Unity.
Used to easily create and manage instances of prefabs as pools of a given size, that saves having to utilize destroy and instantiate when wanting to use an instance of that prefab.
Fast and easy to understand, thread safe object pool implementation.
Pool system in Unity. Create and manage your pools.
A collection of feature rich gameplay systems for Unity.
Digit recognition neural network using the MNIST dataset. Features include a full gui, convolution, pooling, momentum, nesterov momentum, RMSProp, batch normalization, and deep networks.
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