Immutable mesh processing library
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Updated
Jun 6, 2024 - Go
Immutable mesh processing library
Generates a planet with basic climate simulation, city placement, Wavefront OBJ/SVG/PNG export, leaflet server, etc. WIP!
Various small attempts at procedural generation, AI, simulation and whatnot.
Procedural Generation with Cellular Automata rules
A 2d map generator written in Go
L-system implemented in Go with Ebitengine
A Go package for deterministic generation of random-like numbers.
Some examples of generating perlin noise using Golang
Various ideas that I haven't gotten around to work on.
Object-oriented 2d drawing package for Go language
Procedural texture generation package.
RinkWorks fantasy name generator for golang
retro snake game
This is a fantasy world generation CLI and set of Go packages for the same.
A library and CLI program for generating random names, written in Go.
A map generator for the TaleSpire game.
Simple Go Procedurally Generated Island Map Builder
Gorched is terminal based game written in Go inspired by "The Mother of all games" Scorched Earth
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