Successor of picogen. Its name shall indicate excitement, genesis, and that it shall excite a genesis, d'oh. And it has so far only 6 search results on some web-search.
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Updated
Oct 9, 2013 - C++
Successor of picogen. Its name shall indicate excitement, genesis, and that it shall excite a genesis, d'oh. And it has so far only 6 search results on some web-search.
Understanding the Efficiency of Ray Traversal on GPUs
Simple implementation of a CPU ray tracer for .nff scenes, which constructs and uses an LBVH as described in [Karras 2012]
metatrace is a C++ Compile Time, Whitted Style Ray Tracer, utilizing classic C++98/03 style metaprogramming. All the Ray Tracing is done during compilation.
This C++ implementation renders multiple implicitly defined spheres under multiple light sources using Bling Phong Model. It also considers the hard and soft shadows as well as mirroring and refraction of light rays that generate different visual effects
A Parallel Auto-rigger that takes in minimal user specification and input
Homework for Parallel Computing: Simple ray tracing in CUDA & C++11
Learn Peter Shirley's Ray Tracing series in C++.
Accelerated beam tracing algorithm adapted from the original source code by Samuli Laine.
Ray Tracer on development as a part of CS775: Advanced Computer Graphics
Relativistic ray tracing algorithm for wormhole spacetimes with CUDA
A simple version OpenCL Ray Tracing Implementation for Demonstration Purpose
A mesh viewer program using OSPRay + TinyObjLoader as backends.
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