Ray tracing library using GPUs, CPUs, and FPGAs via CUDA, OpenCL, and oneAPI
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Updated
Jun 18, 2024 - Rust
Ray tracing library using GPUs, CPUs, and FPGAs via CUDA, OpenCL, and oneAPI
Aloha's technical notes.
Rust implementation of Peter Shirley's Ray Tracing in One Weekend book.
Tiny ray-tracing engine
Physically based ray tracing engine
A minimal ray tracer in rust based on the article "Ray Tracing in One Weekend" by Peter Shirley, Trevor David Black and Steve Hollasch
An example of KHR raytracing using ash and rust-gpu.
Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions
High Performance CPU/GPU Physically Based Renderer in Rust
This program allows you to view relativistic effects, such as Terrell rotation, on 3D models through ray tracing. This works on OBJ files and doesn't have any requirements except having the executable.
Rust implementation of Ray Tracing in One Weekend by Peter Shirley
A Rust implementation of a small ray/pathtracer.
Ray Tracing in One Weekend using Rust.
Rust porting of Ray Tracing in one weekend
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