C# / OpenGL Voxel Ray-marcher with a few switchable optimizations
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Updated
Aug 20, 2024 - C#
C# / OpenGL Voxel Ray-marcher with a few switchable optimizations
A simple raymarching implementation in C# using OpenTK (OpenGL)
A proof of concept for the circle marching/tracing algorithm
Something I've Been Working On Recently
Unity URP raymarcher using compute shader and render features.
Tech demo of ray tracing and ray marching in Unity.
Realtime ray marching made with OpenTK in C#.
A VR experience where they explore an endless fractal world in a space ship. Made with Unit
This project is an example code of raymarching in ARKit environment.
A raymarcher written in Unity with compute shaders
Ray marching FPS like playground w/ physics
A Cone marching/Ray marching rendering engine written as an post-effect to the Unity rendering pipeline and made for the rendering of fractals.
A game engine that renders primitive objects by utilizing raymarching
Raymarching renderer and node editor
Real-time 3D fractal explorer in Unity.
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