A Cone marching/Ray marching rendering engine written as an post-effect to the Unity rendering pipeline and made for the rendering of fractals.
-
Updated
Jun 25, 2024 - C#
A Cone marching/Ray marching rendering engine written as an post-effect to the Unity rendering pipeline and made for the rendering of fractals.
Volume rendering, implemented in Unity3D. Want to support the project? Donate a small sum to Save The Children(https://www.savethechildren.net/) or another charity, and send me a message, and I will be greatly motivated!
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
A VR experience where they explore an endless fractal world in a space ship. Made with Unit
A raymarching engine for Unity
A simple raymarching implementation in C# using OpenTK (OpenGL)
A 4D Raymarching Engine for Unity
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
An unofficial Unity port of the MERF viewer
An unofficial Unity port of the SNeRG web viewer
Realtime ray marching made with OpenTK in C#.
Unity URP raymarcher using compute shader and render features.
A proof of concept for the circle marching/tracing algorithm
A raymarcher written in Unity with compute shaders
A game engine that renders primitive objects by utilizing raymarching
Add a description, image, and links to the raymarching topic page so that developers can more easily learn about it.
To associate your repository with the raymarching topic, visit your repo's landing page and select "manage topics."