A tiny ray tracer implementation based on Peter Shirley books
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Updated
Sep 29, 2018 - C++
A tiny ray tracer implementation based on Peter Shirley books
ray tracing studies
Rayray is a baby ray tracer written in C++.
Yet Another Ray Tracer - Incredibly trivial multi-thread ray-tracer written in plain, understandable C++
A minimal Ray-Tracer written in C++. Renders triangulated OBJ models as TGA images. The only library dependency is GLM.
the small raytracer project based on "Ray Tracing in One Weekend" using HIP
Simple Ray Tracer made with C++ 17 and GLM
A basic cuda path tracer, based on the concepts in Peter Shirley's "Ray tracing in one weekend" https://raytracing.github.io/books/RayTracingInOneWeekend.html
Simple raytracer built following Peter Shirley's books for learning purposes
This is a project aimed to learn ray tracing from the book Ray Tracing in One Weekend.
Raytracer engine based on the Raytracing Series by Peter Shirley
non-linear raytraycing based on "Raytracing in One Weekend"
Toy raytracer developed while reading Ray Tracing in One Weekend
Simple implementation of raytraced computer graphics
A raytracing engine
Following loosely https://raytracing.github.io/books/RayTracingInOneWeekend.html
Ray Tracing with SDL to develop myself in graphic engine basics
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