A study in Unity techniques and 3D aesthetics. Informed some of my other work.
-
Updated
Jun 13, 2020 - C#
A study in Unity techniques and 3D aesthetics. Informed some of my other work.
A 3d/2d capable self-hosted virtual tabletop
Undulating Plain (2018), live audiovisual simulation created for LOOPS festival in Rochester, NY.
One of a series of long-running audiovisual installation works created in Unity.
Immersive Audiovisual Performance featuring a duet of a physical dancer and a virtual entity.
One of a series of long-running audiovisual installation works created in Unity.
One of a series of long-running audiovisual installation works created in Unity.
Unity Post procession about bloom
Ray Marching learning project using compute shaders in Unity (continued in ShaderToy)
⚪ Experimental ✨ 2D Raytracing for Unity Urp
Add a description, image, and links to the real-time-rendering topic page so that developers can more easily learn about it.
To associate your repository with the real-time-rendering topic, visit your repo's landing page and select "manage topics."