A small application demonstrating Shadows, Bump Mapping, Anti-Aliasing and a Quaternion Camera under DirectX 10
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Updated
Feb 24, 2013 - C++
A small application demonstrating Shadows, Bump Mapping, Anti-Aliasing and a Quaternion Camera under DirectX 10
OpenGL rendering engine for terrain simulation
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
RT-RSM is a real-time Global Illumination technique using GPU ray tracing
Toy engine. First steps with Vulkan, following vulkan-tutorial.com
Odin is a path tracer that is written using the Vulkan API and compute shaders
An experimental real-time render engine
Terrain simplification algorithm using Geometry Shaders
Library for real-time ray tracing on the CPU
Library for real-time ray tracing on the CPU (v2 - simpler)
GPU-accelerated ray tracing using GLSL and CUDA
A method for baking persistent decals to textures using UV-space rasterization.
Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"
Cross-Platform Real-Time Physically-Based Rendering for C++! glTF-friendly!
Implementation of Real-time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation
A template for projects using the Auto-Vk library.
A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
Large Scene Rendering Viewer
Book project for opengl/computer-graphics algorithms. This was my first serious project on computer graphics. I did it in 2019 for about 9 months during my free time :)
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
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