A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
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Updated
Jul 31, 2022 - C
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
Code release of the paper "Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering"
Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……
simple 3d game-engine in C ( C89 ), using OpenGL 4.6
Real-time rendering engine using OpenGL
My implementation of vulkan-tutorial.com
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