Theory of Computer Games 2018 http://www.iis.sinica.edu.tw/~tshsu/tcg/2018/index.html
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Updated
Jan 22, 2019 - C++
Theory of Computer Games 2018 http://www.iis.sinica.edu.tw/~tshsu/tcg/2018/index.html
Re-implementation and notes of most famous data structures, algorithms and memory management in c++: Sorting, Graph, Search, Metaheuristics...
Implementation of the puzzle game Flood-It
Search engine app written in C++.
A C++ Implementation of A* Search Algorithm.
A Connect-Four AI based on optimizing a parallel search of the game tree. Final code intended to be in CUDA.
Data structures and Algorithms Code
functions: insert, search
Finding available “shareable” vehicles in Tel Aviv based on the user’s exact coordinate location (Cole Aiken, Jack Moletteire, Mitchell Thanath).
Implementation of the algorithm in: E. L. G. Saukas and S. W. Song. , "A Note on Parallel Selection on Coarse-Grained Multicomputers", Algorithmica (1999)
DataStructure and Algorithms Program and Notes
A CLI tool to solve the N-Puzzle game using various search algorithms and heuristics. Developed for educational purposes at 42 Paris School.
Assortment of common search and sort algorithms.
Solve the 8 puzzle with my algorithm.
Used Turtlebot to build a map utilizing a gmapping-slam pkg, then utilize a Navigation stack to localize the robot in the environment.
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