Self-made game-engine from scratch with modularity and flexibility in mind
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Updated
Aug 19, 2017 - C++
Self-made game-engine from scratch with modularity and flexibility in mind
An adaptive Hopf frequency oscillator demo with Arduino.
Following a lesson, it will implement a tiny 3D renderer using rasterization techniques
Code from C++ tutorial at LearnCpp.com using Visual Studio 2019 and C++17 standard
The long way from K.G.Jung to contemporary polygraphists. The progress is evident, but maybe something important and essential is lost? Let's try to be clear and sort things out with Arduino. "Aha, a looking glass into the unconscious!" - Carl Jung If you have interest, Arduino board, some cheap components, patience to understand several simple …
A Playful Chatbot. It is a learning chatbot created using C++ for the Windows platform. It intelligently handles various tasks and queries for the user providing a simple and easy-to-use experience to the user. It is completely offline supporting multiple login systems. Users can train brinks at their convenience.
Incomplete game used to learn some TypeScript and writing Node.js C++ Addons
A self-learning network traffic classification system, targeting identify unknown protocols and protocol characteristic extraction
A multi level encrypting decrypting application in the Cpp language can be used to strengthen the security of authentication modules working with passwords, security keys, authentication keys, tokens, and cookies.
the title said it all
Unseen Object Segmentation in Videos via Transferable Representations, ACCV 2018 (oral)
So I am putting this here to share with a friend. It is a makeshift idea where an AI will attempt to teach itself how to play a really dumbbed down platformer
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