This project demonstrates on-the-fly configurable shaders in the free version of Unity3D 4.0, so no pro license needed!
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Updated
Dec 12, 2013 - C
This project demonstrates on-the-fly configurable shaders in the free version of Unity3D 4.0, so no pro license needed!
Deferred shading and stuff
Hack for Sweden contribution for the 2017 competition
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
This repository contains programming assignments and other course material for Graphics Course (Fall 2017)
Computer Graphics - METU Ceng 477
Variance shadow mapping for omni lights with Vulkan
Java Processing template for Motion Blur, Perfect Looping, Shadow Mapping
DirectX9 Framework
Compact OpenGL Shadow Mapping Examples in a single compilation unit
My OpenGL game engine.
A reference project enabling geometry instancing for threejs materials
A starter GLSL application written in C++.
Nvidia's PCSS soft shadow algorithm implemented in Unity
OpenGL4 shadow mapping implementation
Several implementations of A-Buffer using modern OpenGL ES API.
Model importer & exporter
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