Implement a raytracer and simulate real-life light interactions with objects (like shadows/reflections) while experimenting with rendering objects made up of different materials (like dielectrics or specular).
reflection
opengl
raytracer
raytracing
refraction
blinn-phong
shadows
specular-surface
dielectric-surface
beer-lambert-law
schlicks-approximation
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Updated
Aug 8, 2021 - C