This project is expected to cater daily need of consumers, who can place their orders with any nearby retailers which can be located through tool.
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Updated
Jul 30, 2016 - C#
This project is expected to cater daily need of consumers, who can place their orders with any nearby retailers which can be located through tool.
Ejemplos de diseño para la primera Jornada de Arquitectura .NET
Vending machine simulator using State design pattern
Home tasks from design patterns course.
🎓 Home tasks from design patterns course
It is a simple implementation of an 🤖 A.I. behaviour , by using the 'State Pattern' and State Machines in Unity3D 🎮 and C#.
A simple example of State pattern with EF Core.
Design Patterns (.NET C#)
Juego de lucha 2D en Unity con un sistema de combos sólido y moldeable. Es una puesta en práctica del patrón de diseño State. INCLUYE VIDEO DEMO
A chase simulation implemented in Unity using the state pattern
Hierarchical State Machine for Unity
In this project; composite, iterator, proxy, template method and state design patterns were applied on the ready-made WPF codes. This project was written for object oriented programming lecture.
A dynamic state/statemachine pattern library for SOLID state pattern design
A pinball game is implemented with state pattern and singleton pattern applied.
Repository with an example of using the "State" pattern
This is a project with some basic implementations of design patterns in .net. It is meant to be a guide to the reasoning and insight to the popular design patterns
C# & WinAPI instead of AHK. This app is suitable for situations, where you want to create/change some hotkeys for programs, but they don't support such possibilities. You just need to add your app processor and key handlers to the Accelerators project. Currently, the win-service project doesn't work, but the console app does.
A tiny retro action RPG implementation made applying Software Design Patterns to serve as a guide of reusable solutions that can be applied to common problems.
Examples of design patterns in C#
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