A Unity library for common movement AI
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Updated
May 20, 2024 - C#
A Unity library for common movement AI
3D third-person game, made with Unity engine.
Some Unity assets I worked on
Hunting/sniping game made using the Unity Engine.
This project implements the boids flocking algorithm in C#
A 3D first-person capture the flag game made with Unity in which the player must capture a treasure chest guarded by a Hierarchical Task Network (HTN) based AI.
Simple Steering Behaviour with dots
A grappling hook game made in Unity in two weeks.
A Steering System consisting of common single and group steering behaviors
A research project regarding "context steering behaviors" for use in games with a practical implemention in the Unity game engine.
Steering behavior simulated with particles and text.
2021-1학기 <게임물리> 기말프로젝트 : 유니티 + Steering Behavior
My fix to Unity 3D steering behaviours allowing non-kinematic RigidBodies to steer properly, by providing an option to combine steering forces
A crowd simulation algorithm to steer virtual birds using RBF interpolation of a vector field, aiming to create a more plausible and visually appealing result for video games.
Top down 2D game, made with Unity engine for the WonderJam 2018.
Exploring steering behaviours and turning it into a hunting game
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