Simple demo project shows off how to create and texture a mesh by revolving a bezier curve about the y-axis.
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Updated
May 22, 2020 - C++
Simple demo project shows off how to create and texture a mesh by revolving a bezier curve about the y-axis.
My Computer Graphics Projects in OpenGL which include samples for Curves, 3D Objects, Lighting, Curved Surfaces, Textures
Course project for experimenting with various subdivision schemes
Wavelet Transform Toolkit (WTT)
Houdini SIM subsystem dedicated for surface-domain simulation effects
Super simple library to generate orthtrees (quadtress, octrees and beyond)
A tool to subdivide point clouds into a set of smaller sub point clouds with user defined dimensions.
Catmull-Clark subdivision surface generation project.
MATLAB wrapper for tessellatation of unit sphere in 4D using tetrahedral/octahedral subdivision.
A collection of triangle mesh subdivision/tessellation/decimation implementations.
C++ renderer, with various mesh modification algorithms
Catmull-Clark subdivision surface deformation tool.
Implementation of several subdivision algorithms for meshes
A C++ implementing of Loop subdivision
Fast Subdivision in Godot with opensubdiv
A collection of common mesh subdivision algorithms
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