The Polygon Mesh Processing Library
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Updated
Jul 26, 2024 - C++
The Polygon Mesh Processing Library
C++ renderer, with various mesh modification algorithms
Fast Subdivision in Godot with opensubdiv
Super simple library to generate orthtrees (quadtress, octrees and beyond)
A collection of triangle mesh subdivision/tessellation/decimation implementations.
My Computer Graphics Projects in OpenGL which include samples for Curves, 3D Objects, Lighting, Curved Surfaces, Textures
Catmull-Clark subdivision surface generation project.
A tool to subdivide point clouds into a set of smaller sub point clouds with user defined dimensions.
A C++ implementing of Loop subdivision
Houdini SIM subsystem dedicated for surface-domain simulation effects
Simple demo project shows off how to create and texture a mesh by revolving a bezier curve about the y-axis.
Wavelet Transform Toolkit (WTT)
MATLAB wrapper for tessellatation of unit sphere in 4D using tetrahedral/octahedral subdivision.
Implementation of several subdivision algorithms for meshes
Course project for experimenting with various subdivision schemes
A collection of common mesh subdivision algorithms
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