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This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
My implementation of Airplane Exploration Setup in Unity (My assignment for Virtual Reality course [CSE570] [IIIT-Delhi]). Created 4 different scenes with varying terrains, which could be explored as if you were in an airplane.
Using Perlin noise to generate a map texture and then generate an LOD enabled terrain mesh from the map. This system was going to be used in a now abandoned project.