Advanced Computer Graphics Assignments 4
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Updated
Aug 30, 2022 - C++
Advanced Computer Graphics Assignments 4
Advanced Computer Graphics Assignments
Out-of-Core Indexed Triangle Mesh Partitioning
Dynamic optimized mesh-generating Marching Cubes algorithm
Simaple per-face and per-vertex normals computing class for triangle mesh.
An unofficial implementation of Seamless Surface Mappings (Aigerman et al., SIGGRAPH 2015)
A tool that using Sqrt3 and Catmull Clark subdivision algorithms, it also can convert triangle meshes to quad meshes.
Testing App for Open3D reconstruction
A collection of triangle mesh subdivision/tessellation/decimation implementations.
minimalistic C++ code for adaptive triangle mesh
A library for quick and robust constructive solid geometry (CSG) operations on triangle meshes
RAIN is a 3D image renderer running on the CPU made from scratch. This renderer uses Ray Tracing technique and implements KD-Tree and multithreading to optmization.
Find the intersection volume of two triangle meshes without computing the intersection itself. Supports GPU acceleration.
3D Triangular Surface Reconstruction from Point Cloud using SDF + Marching Cubes for Unity
Triangle Mesh data to Indoor data Converter(TM2IN)
Compatible Intrinsic Triangulations (SIGGRAPH 2022)
A C++ implementation of spherical harmonic map
C++ code for triangulating Point Cloud data and displaying it
A C++ implementing of Loop subdivision
A simple two-dimensional mesh generator with triangular and quadrilateral elements in C++
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