A project built for a Renaissance Coders tutorial to introduce vehicle physics.
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Updated
May 29, 2018 - Mathematica
A project built for a Renaissance Coders tutorial to introduce vehicle physics.
First Game of the One Game One Month series
This project presents a VR cinematic cutscene developed using Unity’s Timeline feature, designed to provide an immersive and engaging experience similar to cutscenes in modern gameplay. This VR experience is enriched with two distinct camera angles, carefully choreographed animations, and synchronized audio narration to enhance the storytelling.
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