Converting vertex meshes to voxel data and visualizing using VCT
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Updated
Feb 14, 2017 - C++
Converting vertex meshes to voxel data and visualizing using VCT
A voxel terrain generator that allows artists to easily create endless, diverse game worlds.
An implementation of the PolyVox library for Unreal Engine 4, allowing users to place Actors in levels which generate PolyVox voxel chunks and display them in the world.
Universal voxel space standard library
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