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Race Building
Races in the game are generally built by layering things on top of each other. Typically it goes something like ArcheType->Race->SubTypes->Completed Racial Profile
.
For example, the Fire Elemental
race starts with the ArcheType of Elemental
which starts us off building on a base of the following:
Name : Elemental
Size : Medium
-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Hit: +0 Dam: +0 Armor: +20
-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Humanoid: N Animal: N Hands : N Legs : N
Talk : Y Heat : N No stun : Y
Then we add some Race specific attributes. In this case the Fire Elemental
race file contains the following:
//////////////////////////////
// FIRE ELEMENTAL
//////////////////////////////
ID: 30
NAME: Fire Elemental
ABBREV: EF
TYPE: Elemental
SUBTYPES: Fire, Extraplanar, Incorporeal
STR: -35
DEX: 50
AGI: 150
CON: 30
INT: -10
WIS: -20
END
The SUBTYPES:
field adds more attributes. The Fire
SubType reduces fire damage taken by 100% and increases cold damage taken by 50%. The Extraplanar
SubType adds ?. The Incorporeal
SubType makes it immaterial(wraith form).
When we're finished layering things, it all comes together to look like this:
Name : Fire Elemental
Type : Elemental
Subtypes : Extraplanar, Fire, Incorporeal
Size : Medium
-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Str: -35 Dex: +50 Agi: +150 Con: +30
Wis: -20 Int: -10 Cha: +0
-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Hit: +0 Dam: +0 Armor: +20
-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Unarmd: 0% Slash : 0% Bludgn: 0% Pierce: 0% Range : 0%
Spells: 0% Fire : 100% Cold : -50% Elect : 0% Acid : 0%
Sonic : 0% Poison: 0% Pos : 0% Neg : 0% Psi : 0%
Mental: 0% Good : 0% Evil : 0% Law : 0% Chaos : 0%
Force : 0%
-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Humanoid: N Animal: N Hands : N Legs : N
Talk : Y Heat : N No stun : Y
Templates can be used to modify an overall complete racial profile. If we take our fire elemental from above and want to make a "weakened" version of it that maybe removes the bonus armor, takes some fire damage, and takes even more damage from cold attacks we can make a template that may look like the below:
//////////////////////////////
// Weakened Fire Elemental
//////////////////////////////
NAME: Weakened_Fire_Elemental
NATURAL ARMOR: -20
RESIST: fire -25, cold -25
END
We then apply that template to our weakened fire elemental in the mob file and our fire elemental now has a racial profile of:
Name : Fire Elemental
Type : Elemental
Subtypes : Extraplanar, Fire, Incorporeal
Size : Medium
-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Str: -35 Dex: +50 Agi: +150 Con: +30
Wis: -20 Int: -10 Cha: +0
-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Unarmd: 0% Slash : 0% Bludgn: 0% Pierce: 0% Range : 0%
Spells: 0% Fire : 75% Cold : -75% Elect : 0% Acid : 0%
Sonic : 0% Poison: 0% Pos : 0% Neg : 0% Psi : 0%
Mental: 0% Good : 0% Evil : 0% Law : 0% Chaos : 0%
Force : 0%
-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Humanoid: N Animal: N Hands : N Legs : N
Talk : Y Heat : N No stun : Y