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Races
All races are medium sized except where otherwise noted.
You may avoid the converter-applied flags by setting all your mob's fields, especially their damage dice.
# | Race | Abbreviation | Size(Base) | Converter-Applied Flags | Notes |
---|---|---|---|---|---|
1 | Human | PH | |||
2 | Barbarian | PB | |||
3 | DrowElf | PL | |||
4 | MoonElf | PE | |||
5 | ShieldDwarf | PM | |||
6 | DuergarDwarf | PD | |||
7 | Halfling | PF | Small | ||
8 | Gnome | PG | Small | ||
9 | Ogre | PO | Large | ||
10 | Troll | PT | |||
11 | Half-Elf | P2 | |||
12 | Illithid | PI | |||
13 | Yuan-Ti | PY | |||
14 | Lich | PZ | |||
15 | Myconid | PS | |||
16 | Orc | PR | |||
17 | Half-Orc | PC | |||
19 | Possessed | OP | Hunter | ||
20 | Raptor | BR | |||
21 | HighUndead | UH | Hunter | ||
22 | Canine | AD | Small | Hunter | |
23 | Feline | AF | Small | Hunter | |
24 | Angel | Z | Hunter | ||
25 | Githyanki | HY | Hunter | ||
26 | Sessile | OU | Large | ||
27 | Spirit | US | |||
28 | HybridAnimal | AY | |||
29 | Slime | OS | Small | ||
30 | FireElemental | EF | AFF_FIRESHIELD | ||
31 | AirElemental | EA | AFF_INVISIBLE | ||
32 | WaterElemental | EW | |||
33 | EarthElemental | EE | |||
34 | Tanar'ri | X | Massive | Hunter | |
35 | Baatezu | Y | Massive | Hunter | |
36 | Undead | U | |||
37 | Vampire | UV | Hunter | ||
38 | Ghost | UG | |||
39 | Lycanthrope | L | Hunter | ||
40 | Giant | G | Massive | ||
41 | Kobold | HK | Small | ||
42 | Orc | HO | |||
43 | Goblin | HG | |||
44 | Half-Orc | H2 | |||
45 | Golem | OG | Large | Hunter | |
46 | Faerie | HF | Small | ||
47 | Dragon | D | Gargantuan* | Hunter | |
48 | Dragonkin | DK | Large | Hunter | |
49 | Reptile | R | currently might not work, defaults to snake | ||
50 | Snake | RS | Small | ||
51 | Insect | I | Fine | ||
52 | Arachnid | AS | Fine | ||
53 | Fish | F | Fine | ||
54 | Bird | B | Tiny | currently might not work, defaults to raptor | |
55 | Horse | AE | Large | ||
56 | Primate | AA | |||
57 | Humanoid | H | |||
58 | Animal | A | currently might not work, defaults to canine | ||
59 | Tree | VT | Huge | ||
60 | Herbivore | AH | Large | ||
61 | Carnivore | AC | Hunter | ||
62 | Parasite | AP | Fine | ||
63 | Reptoid | RH | Hunter | ||
64 | Kuo-Toa | RT | |||
65 | HybridHuman | HH | |||
66 | Centaur | HC | Large | ||
67 | Naga | HS | Large | Hunter | |
68 | HumanoidOther | OH | |||
69 | Kirin | K | Hunter | ||
70 | Efreeti | E1 | Large | PFL PFF HASTE | |
71 | Djinni | E2 | Large | PFL PFF HASTE | |
72 | Beholder | OB | |||
73 | Bear | AB | |||
74 | Manscorpion | MS | Large | ||
75 | Ixzan | IX | |||
76 | UmberHulk | MH | Large | ||
77 | Phaerimm | PA | |||
78 | Hellhound | HD | |||
79 | Aboleth | LT | Large | ||
80 | Cloaker | CK | Large | ||
81 | SmallGolem | GS | Medium | ||
82 | GreatWyrm | DW | Colossal | ||
83 | Remorhaz | RZ | Huge | ||
84 | RustMonster | RM | Large | ||
85 | WildElf | WE | |||
86 | Manticore | ME | Large | ||
87 | Object | IO | |||
88 | CarrionCrawler | CC | Large | ||
93 | FireGiant | GF | Massive | ||
94 | Minotaur | MT | Large | ||
95 | FaangOgre | FO | Large | ||
96 | DarktreeElf | DE | |||
97 | Tiefling | TF | |||
98 | Aasimar | AM | |||
99 | Phoenix | PX | Huge | ||
100 | IceElemental | EI | Large | ||
101 | Svirfneblin | SV | Small | ||
102 | Thrikreen | TH |
Just your run of the mill animals. This is the only race that can be set to not remember who attacks it, by not setting the ACT_MEMORY flag.
A monstrous centipede with tentacles.
- Size: Large
- Melee: Lashes
- Tentacles: Minor paralysis
A monster that disguises itself as a cloak, but has a fanged mouth within its folds.
- Size: Large
- Melee: Bites
- Wailing Keen: feeblemind
These are the weak cousins to true dragons.
- Size: Large
- Level: Affects their hp and combat stats.
- Special Attacks: Have access to a wide array of special attacks that make their combat routines unique, as well as dragon scales which reduce the physical damage they take.
- Breath weapons: No breath weapon, unlike real dragons.
- Spells: Normally cannot use magic, unlike real dragons.
- Magic Resistance: All dragonkin have natural magic resistance based on their level (You can override this in the mob file's MR setting)
- Special Flags: Dragonkin automatically are set with PFF PFC PFA PFL and PFG, as well as Detect Invisible and Haste.
A typical dragon.
- Size: Gargantuan
- Level: Strongly affects hp and combat stats.
- Special Attacks: Have access to a wide array of special attacks that make their combat routines unique, as well as dragon scales which reduce the physical damage they take.
- Breath weapons: Based on which of the keywords from the chart you use in the mob entry, if no keyword is specified then it will cycle through fire, frost, gas and lightning.
- Spells: Can use certain spells automatically. A combination of basic dragon spells and the class they receive from the keyword selected from the chart below.
- Magic Resistance: All dragons have natural magic resistance based on their level (You can override this in the mob file's MR setting)
- Special Flags: Dragons automatically are set with PFF PFC PFA PFL and PFG, as well as Detect Invisible and Haste.
Biggest, baddest dragons, they have access to attack types in addition to the standard dragon attacks (Ex: Single target breath weapons). Should never be lower than 50th level. Should be given proper dragon names.
- Size: Colossal
- HP Boost: Automatically have +50% hitpoints
- Special Attacks: Dragons have access to a wide array of special attacks that make their combat routines unique, as well as dragon scales which reduce the physical damage they take.
- Breath weapons: based on which of the keywords from the chart you use in the mob entry, if no keyword is specified then it will cycle through fire, frost, gas and lightning.
- Spells: Can use certain spells automatically. A combination of basic dragon spells and the class they receive from the keyword selected from the chart below.
- Magic Resistance: All dragons have natural magic resistance based on their level (You can override this in the mob file's MR setting)
- Special Flags: Great Wyrms automatically are set with PFF PFC PFA PFL and PFG, as well as Detect Invisible and Haste.
- This chart shows the level that each dragon race receives certain special attacks.
Attack | Drake | Dragon | Wyrm |
---|---|---|---|
BITE | 1 | 1 | 1 |
CLAW | 1 | 1 | 1 |
WINGSLAP | 50 | 40 | 40 |
WINGSPIKE | 50 | 50 | 50 |
TAILSLAP | 50 | 50 | 50 |
TAILSWEEP | 35 | 35 | 35 |
WINGBUFFET | -1 | 56 | 50 |
CRUSH | 1 | 54 | 50 |
-
EQ Burn: Certain breaths can destroy equipment on a character not protected by the appropriate protection spell.
-
Fire
,Cold
,Acid
-
- Keyword: Adding a color in the mob's keyword list will grant a breath weapon and a caster class:
-
Chart Notes:
-
Slashes
/
on the chart means they may breathe either/or. -
Plus
+
on the chart means their breath has a status effect in addition to the damage. -
Parenthesis
( )
denote a status change that happens without damage.
-
Slashes
Keyword | Breath Weapon | Class |
---|---|---|
*** | Chromatic Dragons (Evil) | *** |
red | fire | elementalist |
blue | lightning | elementalist |
white | frost | elementalist |
black | acid | necromancer |
green | gas | elementalist |
*** | Metallic Dragons (Good) | *** |
gold | fire / weakening gas (random stat drain) | enchanter |
brass | fire / tranquilizing gas (sleep) | enchanter |
bronze | lightning / noxious gas (forces flee) | enchanter |
silver | frost / immobilizing gas (major paralysis) | enchanter |
copper | acid / sickly yellow gas (slow) | enchanter |
*** | Gem Dragons (Neutral) | *** |
amethyst | force disc + bash | illusionist |
crystal | crystal shards + blind | illusionist |
emerald | sonic force + stun | illusionist |
sapphire | ultrasonic disruption (fear) | illusionist |
topaz | Blistering heat + ray of enfeeblement | illusionist |
*** | Other Dragons | *** |
faerie | euphoria gas (feeblemind) | illusionist |
cloud | glacial air + bash | elementalist |
deep dragon | corrosive gas + enervate (con drain) | elementalist |
shadow | energy drain + blind | illusionist |
dracolich | Random at boot choice (except faerie, cloud, deep, shadow, or topaz) | necromancer |
Overgrown canines the size of horses and spitting fire.
- Size: Medium
- Melee: Bites
- Breath Weapon: Fire
- Immunity: Fire
- Weakness: Cold
Giant psionic monstrous catfish. Trust me, its scary. Normally they are powerful spellcasters, but you have to give them a casting class since its not hardcoded.
- Size: Large
- Melee: Smashes
- Charm: Can affect any player in the room. Makes them follow the aboleth and removes their free will!
The body of a red lion with a thickly maned human head that has three rows of sharp teeth.
- Size: Large
- Melee: Claws
-
Searches: If you flag the mob with
SENSE_LIFE
then it will automatically search out hidden players. - Tail Spikes: Flings a volley of 1-6 poisoned spikes that can cause major paralysis.
- Instant Kill: If a victim has been paralyzed by tail spikes and the manticore isn't fighting anyone else, they get eaten.
Subterranean creatures.
-
Size: Large
-
Melee: Claws
-
Confusion Gaze: Stun, forget spells
-
Pincers: Extra attack?
-
Note: If you give this mob a weapon, then they will lose their procs.
A human torso with a giant scorpion body instead of legs.
- Size: Large
- Melee: Stings
- No-Bash: Using their tail they maintain their balance and cannot be bashed.
-
Tail Sting: (Not default) Inflicts venom on the victim.
-
NOTE: The tail sting proc must be attached by a coder to each mob. They will need the following syntax:
ms_venom_light
ms_venom_medium
ms_venom_heavy
-
NOTE: The tail sting proc must be attached by a coder to each mob. They will need the following syntax:
An underdark creature with a conical body, its mouth is the widest part. Its spike covered body tapers down its tail ending in a stinger. Its mouth is surrounded by four spindly arms ending in sharp four-fingered claws. It has no eyes, ears, or nose. Often are spellcasters.
- Size: Medium
- Melee: Bite
- Stinger: Can paralyze or poison the victim at random.
A weird beetle-like underground creature that eats equipment! MWAHAHA!
-
Gear Destruction:
- Target items with keywords: steel, iron, metal, copper, bronze, adamantite, adamantium, mithril.
- If the item is magical it will receive a save, if the save fails or the item is non-magical then it is destroyed.
- This will not target items of type
CONTAINER
.
- Size: Huge
- Melee: Bites
- Fireshield: Automatic permanent fireshield
- Swallow: Can swallow players whole, instant death!
- Size: Medium
- Melee: Drains
-
Invisibility: If you give the mob the
INVIS
affect flag, its invisibility won't fade even when engaged in combat. -
Age: Able to age people in the room 10 years.
No longer works?
- Special Ghosts will not leave corpses behind, all their inventory will fall to the ground upon death.
- Size: Medium
- Melee: Drains (hp drain)
- Bites: Lags victim
- Size: Medium
- Specials: Wild Elves always have AFF_SNEAK set.
A chaotic race of evil planar beings.
- Automatically have
PR-FIRE
,PR-COLD
,PR-LIGHT
,PR-GAS
andINFRA
. - Size: Massive
- Magic Resistance: All tanar'ri have natural magic resistance (You can override this in the mob file's MR setting).
- Gate: Some demons can gate in pets during combat, dependent on which keyword from the following table the mob has.
- Generic: If you do not give the mob any of the following keywords, then it will be able to gate as the "generic" entry.
-
Nogate: If you wish to disallow gating in while still retaining the special abilities of any given type, add the keyword
nogate
. -
Tiers:
- Least: dretch, manes & rutterkin
- Lesser: Alu-fiend, bar-lgura, cambion & succubus
- Greater: Babau, Chasme & Nabassu
- True: Balors, Glabrezu, Hezrou, Mariliths, Nalfeshnees & Vrocks
Demon Keyword | Recharge | Gated Pets | Special Abilities |
---|---|---|---|
generic | ? | 40% 1d3 dretch | |
Least Demons | *** | *** | *** |
dretch | 1/day | 50% to get 1d3 dretches | unable to flee |
manes | - | - | On death, will become an acidic vapor that will damage players. |
rutterkin | 1/day | 50% 1d3 least | |
Lesser Demons | *** | *** | *** |
bar-lgura | 1/day | 36% to get 1d3 bar-lgura | has thief abilities and hides in the shadows |
alu-fiend | - | - | |
cambion | - | - | has thief abilities and sneak |
succubus | 1/2hours | 40% 1 balor | Will charm male victims and, after some time, deliver a kiss of death. |
Greater Demons | *** | *** | *** |
babau | 1/day | 40% to get 1 babau or 1d3 cambions | |
chasme | 1/2hours | 40% to get 1d4 manes, 1d2 cambion, or 1 chasme | Will put a random victim to sleep |
nabassu | 1/2hours | 46% 1 nabassu, 1d3 cambions, or 1d4 manes | |
True Demons | *** | *** | *** |
balor | 2/hour | 100% to get 1 true or 2 greater 1d3 lesser or 1d4 least | A balor's nastiness lies in it's weapons: 1.) if loaded with balor's whip 93227 it will burn the victims. 2.) if loaded with balor's sword 93228 it will cause damage as well as reduce con + str on a successful proc. Gated in balors come loaded up with these already. |
glabrezu | 1/day | 50% to get 1 greater | Grabs victim with pincers, acts as para for several rounds. Small chance to kill the victim. |
hezrou | 2/hour | 20% 1 true, 50% to get 1d4 least, 1d2 lesser, or 1 greater | |
marilith | 2/hour | 36% 1 true, 1d2 greater, 1d3 lesser or 1d4 least | Grabs a victim with her tail and acts as paralysis for several rounds. Small chance to kill the victim. |
vrock | 1/day | 50% 1 nalfeshnee, 1d3 bar-lgura, or 1d4 manes | A vrock will produce an area stun effect, damage victims with spores or, if 5 vrocks are present, perform the dance of ruin to release a massive energy blast |
nalfeshnee | 1/2hours | 50% 1 cambion or 1d3 babau | |
Other Demons | *** | *** | *** |
molydeus | 2/hour | 36% 1 molydeus, 1d2 chasme, or 1d3 babau | |
incubus | 1/2hours | 40% 1 balor | Not sure if it works, but should do the same as succubus for females |
wastrilith | - | - |
A lawful race of evil planar beings.
- Automatically have PR-FIRE, PR-COLD, PR-GAS and INFRA.
- Size: Massive
- Magic Resistance: All baatezu have natural magic resistance (You can override this in the mob file's MR setting).
- Gate: Some demons can gate in pets during combat, dependent on which keyword from the following table the mob has.
- Generic: If you do not give the mob any of the following keywords, then it will be able to gate as the "generic" entry.
-
Nogate: If you wish to disallow gating in while still retaining the special abilities of any given type, add the keyword
nogate
. -
Tiers:
- Least: Nupperibo, Spinagon
- Lesser: Abishai, Barbazu, Erinyes, Hamatula & Osyluth
- Greater: Pit Fiend, Amnizu, Cornugon & Gelugon
Devil Keyword | Recharge | Gated Pets | Special Abilities |
---|---|---|---|
generic | ? | 40% 1d3 spinagons | |
Least Devils | *** | *** | *** |
nupperibo | - | - | Breaks charm effects |
spinagon | 1/day | 36% 1d3 spinagons | Shoots flaming spikes at attackers |
Lesser Devils | *** | *** | *** |
abishai | 1/day | 60% 1d3 lemures OR 30% 1d2 abishai |
|
barbazu | 1/day | 50% 1d3 abishai OR 36% 1d2 barbazu |
|
erinyes | 1/day | 50% 1d4 spinagons OR 36% 1d2 barbazu |
|
hamatula | 1/day | 50% 1d3 abishai OR 36% 1d2 hamatula |
|
lemure | - | - | Breaks charm effects |
osyluth | 1/day | 50% 1d4 nupperibo OR 36% 1d2 osyluth |
|
Greater Devils | *** | *** | *** |
cornugon | 1/day | 50% 1d2 barbazu AND 36% 1d3 abishai AND 20% 1 cornugon |
|
amnizu | 1/day | 50% 1d3 abishai OR 30% 1d2 erinyes |
|
gelugon | 1/day | 50% 1d3 barbazu AND 20% 1d2 gelugon |
|
pit fiend | 2/hour | 100% 1 Greater OR 100% 2 Lesser |
Grabs a victim with it's tail and acts as paralysis for several rounds. Small chance to kill the victim. Will also bite players, inflicting damage and possibly venom too. |
Floating eyes with multiple eye tentacles granting them powerful rays and beams.
- Depending on which of the following keywords you give your beholder, it will get different powers.
- Some of the beholder types were not fully developed as they were intended, listed below are only the actual powers that are functioning in game.
Keyword | Description | Powers |
---|---|---|
tyrant | A generic beholder. |
1) Anti Magic 2) Charm 3) Sleep 4) Major Para 5) Slow 6) Ray of Enfeeb 7) Death 8) Harm 9) Force Missiles 10) Stun 11) Telekinesis
|
deathkiss | Tentacles grab its victim and drains their blood (hp drain) No eyes.
|
|
deeptyrant | "Eye of the Deep" Underwater beholders. |
1) Major Para 2) Blazing Beam
|
gauth | Feeds on magic. |
1) Major Para 2) Harm 3) Cone of Cold 4) Lightning 5) Magic Drain 6) Repulsion
|
hivemother | Has a swallow proc. 1) Anti Magic 2) Charm 3) Sleep 4) Major Para 5) Slow 6) Ray of Enfeeb 7) Death 8) Harm 9) Force Missiles 10) Stun 11) Telekinesis
|
|
director | Only takes half damage from melee? 1) Slow 2) Needle Swarm 3) Enervate 4) Minute Meteors
|
|
examiner | 1) Magic Reflection |
|
lensman |
1) Breach 2) Heal
|
|
overseer | Resembles a fleshy tree. |
1) Major Para 2) Cone of Cold 3) Breach 4) Chain Lightning 5) Mass Suggestion 6) Magic Reflection 7) Telekinesis 8) Mass Charm 9) Emotion
|
beholdermage | Standard beholder without anti-magic ray. |
1) Charm 2) Sleep 3) Major Para 4) Slow 5) Ray of Enfeeb 6) Death 7) Harm 8) Force Missiles 9) Stun 10) Telekinesis
|
gorbel | Explodes when attacked. No eyes.
|
|
deathtyrant | Undead beholder uses the same eyes it had in life. |
1) Anti Magic 2) Sleep 3) Major Para 4) Slow 5) Ray of Enfeeb 6) Death 7) Harm 8) Force Missiles 9) Stun
|
orbus | 1) Anti-Magic |
|
astereater | No eyes. |
|
elderorb | Ancient, powerful, kickass beholders. |
1) Major Para 2) Death 3) Harm 4) Force Missiles 5) Stun 6) Magic Drain 7) Breach 8) Heal 9) Chain Lightning 10) Telekinesis 11) Mass Charm 12) Emotion 13) Repulsion 14) Baleful Polymorph
|
For demons & devils & in the future for yugoloths, only the gate proc is assigned by default, if you want your mobs to use their other combat procs, make sure you note this and ask a staff member to assign them to your mobs. The above also applies to the manscorpion venom procs.