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Stickman, the default avatar: a new core primitive stickman (spec 030), an articulated stick
figure that acts, gestures at the rest of the frame, speaks, moves with host data, and draws a
whole crowd from one layer. No existing reference frame moved.
- 15 actions: idle, walk, run, jump, punch, kick, hit, fall (tips over once and stays down),
ko, wave and dance, pluspoint,present,reachandlookaimed at
targetX/targetY;travelandfacing. Every pose is a closed-form function of time. - Interaction through params and frame data: aim at a target such as a
line-chart's newest
point,speech(the frame's label in a bubble),from: "coords"(stand where the host
says), anddrivelevel or beat; every number is bindable. - Crowds in one layer:
countup to 12,arrangementrow, cluster or split, each figure's
phase and size from the seed, onehighlightand one speaker,coords[index + i]per
figure. - Six styles (classic, bold, outline, chibi, pixel, joints) and
colour(fg, accent, fg2).
The pixel style, and every style underpixelMode, is exact in the palette and the
profiles. - In the core vocabulary and the data-viz, minimal and arcade kits. Showcase:
stickman-presenter,stickman-fightandstickman-dance; a gallery demo. - AI prompting: three stickman use cases (data narrator, scenes from a prompt, interactive);
the vocabulary example now matches theselect/selectDetailedAPI. - Dev dependency:
@types/node26.6.6.