This repository was archived by the owner on Jul 20, 2020. It is now read-only.

Description
Code I am trying to port has a lot of parts like this:
var transform = new THREE.Matrix4();
transform.elements = storedTransformMatrix.Values.slice();
transform.transpose();
meshToMove.applyMatrix(transform);
it is operating some functions on a mesh, to transpose it, or change in some other manner. What do you think would be best way how to do similar exercise in the more declarative and react way?
taking a need above as an example - there is a Object3D that needs to be placed somewhere on scene, but before placement it needs be transposed using some data that are taken from somewhere else.