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Trilex Mod Installer 1.1.0

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@trilex07 trilex07 released this 07 Nov 21:46
· 11 commits to feature/installer-product since this release

November 10: selected installation, texture preparation and progress

  • Select the desired checkboxes and click Install selected. Download, installation and updates use this one action.
  • Long installation details have their own scroll; Activity stays visible and reports texture counts.
  • An outdated bundled ZIP no longer blocks an updated signed catalog: the installer uses a matching verified cache/download instead. Bad package bytes remain rejected.
  • Darkness HD conversion uses bounded image strips and below-normal worker priority. All 64 real fixture textures completed with identical encoded bytes; player headset acceptance remains pending.
  • Redownload and extract the complete ZIP into a fresh folder and run its new EXE.
  • Catalog 1.1.7 and all game packages, including current Wonderlands, shotgun audio and PSVR2 fixes, are preserved.

November 10: headset-accepted Wonderlands Steam follow-ups

  • Publishes exact headset-tested DLL EFC1685E (source c967f44), with tracked weapon selection, sprint elbow correction, Graveborn combat camera centering, enemy health, loot focus and inventory/HUD adjustments enabled in the portable profile.
  • Known OPEN issues: green weapon-optic reticle appears in the left eye only; DLSS Quality renders gameplay in the left eye only; enemy name/health intermittently returns to the center panel.
  • Epic is not supported by this package yet. No claim that every weapon, skill or UI layout has been verified.
  • Keeps the installer 1.1.0 download link, executable, other games and PSVR2 clients. Catalog 1.1.7. Redownload/extract the full ZIP into a fresh folder, then Update/Reinstall Wonderlands with the game closed; existing installers can fetch the updated signed catalog.
  • Optional NVIDIA DLSS runtime is not redistributed. Newer offline candidates are excluded.

November 9: Run the game button repair

  • Fixes a busy-state check that rejected valid launches with "Verify a managed installation first".
  • Redownload and extract this full ZIP into a fresh folder; use its new EXE. Already installed games need no reinstall for this button fix.
  • Catalog 1.1.6, all game packages, the shotgun audio repair and PSVR2 clients are preserved.
  • Offline launch-path regression passed for all three games; no game was started during testing.

November 9: Singularity shotgun audio compatibility repair

  • Repairs the shotgunFire35 Vorbis header rejected by the original game decoder. Encoded sound, timing, channels and all other sound-bank content stay unchanged.
  • Catalog 1.1.6; original and repaired recipes remain hash-pinned. No renderer, controller, PSVR2 or other game-package change.
  • Redownload this full ZIP into a fresh folder, then Update/Reinstall Singularity with Audio Remaster selected. Reopening an older 1.1.0 EXE does not update its embedded generator.
  • Native codec and offline install/reinstall/repair/uninstall checks passed. The reported player's crash still requires player verification.

November 9: PSVR2 eye-tracking client installation correction

  • Supplies the missing Darkness II x64 helper and pinned CAPI loader in the exact per-user runtime directories.
  • Configures Wonderlands to use that user-local loader; Singularity's bridge falls back there when its old fixed Steam path is missing.
  • All three renderers, game content and gameplay settings remain unchanged. Toolkit driver installation and calibration remain separate opt-ins.
  • Redownload and extract this full ZIP into a fresh folder, close the games, then Update/Reinstall each mod. Merely reopening an old 1.1.0 EXE does not obtain the new embedded clients.
  • Catalog 1.1.5. Offline verification passed; physical PSVR2 acceptance is pending. See docs/PSVR2-TOOLKIT.md.

Installer 1.1.0 — simpler installer, automatic update check

November 8 evening: Tiny Tina's Wonderlands refresh (catalog 1.1.3)

  • Updated Wonderlands runtime to the installed build DF9A05B1, module version 1.1.0-20261108-evening. Includes current melee hold/controller alignment, melee swing input, head-relative movement, eye-tracking/foveation and settings support.

  • Uses the current installed profile with resolution scale 1.0, view distance 0.7 and grass density 0.6. The simulator is disabled and its machine-local paths are removed. Experimental D3D12 remains off.

  • Preserves the published Darkness II closed-wrist hands reconstruction, PSVR2 Toolkit setup, Singularity and all other game packages.

  • Same installer version and ZIP URL. Restart to fetch the new catalog, or redownload the full ZIP for the bundled offline package and embedded catalog. Physical headset acceptance of this refresh is not claimed.

Changes

  • An unrecognized game EXE hash no longer blocks installation. Steam builds with a different hash are accepted automatically and recorded in installer.log. The warning dialog remains only when the Darkness II renderer signature scan does not find every signature.

  • On startup the installer fetches the latest signed catalog from GitHub, detects all three games and shows the installed and latest mod version on each game tile.

  • A banner offers the newer Trilex Mod Installer when the latest GitHub release tag is newer than the running application.

  • One main action replaces Review/Verify/Repair/Check updates: Install, Update to vX, Repair installation, or Up to date. Installed files are verified automatically after the game is detected.

  • Uninstall and Manual installation (folder + README) are separate buttons. Rare options moved to "More options".

  • An interrupted installation is detected on startup and rolled back automatically; if the game is running, recovery is deferred with a message.

  • Fixed Polish module labels that were double-encoded in the signed catalog (e.g. "Remaster dźwięków", "Śledzone dłonie i TMD", "Natywny nóż", "Rdzeń VR").

Inputs and preservation

Catalog 1.1.0 is the signed 1.0.9 catalog with only the version and five Polish labels changed (scripts/fix-catalog-encoding.py). All module archives, hashes and download URLs are identical to 1.0.9, so packages continue to download from their original releases.

Verification and limits

87 Core tests, including recovery detection after a killed installer process. Bilingual WPF render smoke. Live start against GitHub: catalog and release tag fetched, all three Steam games detected. No Steam deployment or game launch in this release task; no new PSVR2 acceptance claim.

Reproduce

Sign artifacts/installer-1.1.0/catalog.unsigned.json with the publisher key, then run scripts/assemble-1.1.0.ps1.

November 8: game-reinstall refresh

After a Steam reinstall, leftover or replaced mod files no longer block the installer. Download & install repairs a damaged installation instead of failing with "Modified installed file ... use Repair explicitly". Uninstall leaves files replaced outside the installer untouched and finishes; Update accepts files restored to the Steam original. Same version, catalog and download link; download the ZIP again. 88 Core tests, including leftover-older-mod-file repair after reinstall.

November 8: Singularity and Tiny Tina's Wonderlands runtime refresh (catalog 1.1.1)

  • Singularity vr-core v7-20261108-gravity-fix: d3d9.dll E0E08775 (SingularityVR fa4c3151). Removes the black rectangles in gravity scenes (modulate decal draws, [Diagnostic] DropDecalLocalTangent=1) and holds the last tracked wrist correction to stop left-hand flicker ([Input] TrackedGripWrist=1). Diagnostic audit traces stay off. User confirmed both on PSVR2.

  • Tiny Tina's Wonderlands vr-core 1.1.0-20261108: xinput1_3.dll 87641E55 (TinyTinaVR f638d1b). Unarmed arms follow the controller with elbow IK, shoulder anchor at the neck pivot, forearm twist, deferred graphics apply in VR (menu crash guard), presentation modes and per-weapon grip default. Profile equals the installed accepted INI except local simulator paths.

  • All other modules unchanged. Verified: signed Wonderlands package install/export/restore exercise, Singularity vr-core fixture install/verify/repair/uninstall, UI smoke. Same installer version and download link; installed players see Update on the game tile.

November 8: optional PSVR2 Toolkit and eye calibration

  • After installing a game mod, the installer offers to download and install PSVR2 Toolkit. This is optional and available for all three games. More options → PSVR2 Toolkit can repeat setup independently.

  • Downloads the upstream BnuuySolutions experimental-3 Windows driver and CAPIApps, with pinned SHA256 and size checks. Preserves the Sony driver and backs up affected files. Requires SteamVR and the PlayStation VR2 App to be closed.

  • After installation, a second question offers eye tracking calibration. On acceptance, downloads upstream UnitySetup 1.1.0, starts SteamVR and launches UnitySetup. Put on the headset and select Eye Tracking / Gaze Calibration there.

  • Polish and English prompts. Declining or a Toolkit setup error leaves the installed game mod intact. Existing game packages and signed catalog are unchanged.

  • Verification: 97/97 core tests, including real upstream package hashes and synthetic driver install/recovery; self-contained Windows x64 build and eight WPF smoke cases passed. Physical PSVR2 installation/calibration awaits player testing.

  • Same version and download link. Download the ZIP again to receive this installer change; refreshing the game catalog alone does not update the installer executable.

November 8: Darkness II missing hands asset

  • Fixed a missing installer component: Darkness II now automatically reconstructs the closed-wrist hands without forearms from the player's own game files. Previously the installer omitted this local B.Misc mesh modification, so players received full character arms.

  • Matches the exact hand model installed in Trilex's game, including closed wrist caps across all five detail levels and original textures. Included in normal installation, repair and manual export, independently of optional VR fixes and HD textures.

  • Uses normal verified backups and transactional restoration. No game models are downloaded or redistributed; the Darkness DLL, settings and existing runtime ZIPs are unchanged.

  • Download the full installer ZIP again, then select Update for Darkness II. Old installer executables do not contain this asset reconstruction even after refreshing their catalog. Player headset tests remain pending.

November 9 — Steam-aware launch hotfix (same download link)

Redownload and extract the complete ZIP to update the installer executable. Run the game now starts matching Steam installations through Steam; disc/GOG/manual copies retain direct EXE launch with the proper working directory. This addresses the installer launch path implicated in the reported Singularity Steam load error 5:0000065434; player confirmation is still pending. Game module archives and signed catalog are unchanged. 101 Core tests, eight PL/EN WPF layout cases and 112 bundled hashes passed. No real game was launched by this verification. Temporary workaround with the older installer: launch the game from its Steam library.

November 9 — Wonderlands update (catalog 1.1.4)

Redownload the complete ZIP at the same link, then update Wonderlands. Latest accepted DLL 504885E4 (source 927c98a), portable DX12 profile, scope and melee fixes, per-eye upscaling support. The installer now honors the DX11/DX12 setting instead of forcing DX11. Optional NVIDIA DLSS runtime is not bundled; DLSS defaults OFF. Other game packages remain unchanged. 101 installer tests, 17 Wonderlands tests, bilingual UI smoke and real-package install/manual-export/restore PASS. This portable profile has no new headset test; remaining gameplay reports and universal 90 FPS are not claimed fixed.