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apri 6th, 2025 meeting
Full Changelog: https://github.com/tunglev/MetaQuest-Experimentation/commits/meeting-apr-06-25
Meeting notes
New concept: global encoding method and specialized encoding method
"Virtual stick" and "PitchAndTempo" encoding methods work really well for navigation (tried by Phillip, VP, and Tung). We were discussing a new concept of global spatialization and specialized spatialization. Global spatialization gives the user a general idea of the rough/overall layout of the room (like the SphereGrow encoding), whereas specialized specialization (like virtual stick) gives very specific information (really great for spatializing and navigating), but lacks the overall concept of the room.
The question for the research now can be to find out what's the best way for a person to navigate and spatialize a room? Given only global? Only specialized? Or given both?
Changes for next week:
- ✅SphereGrow speed can be changed easily through controller panel.
- ✅Dynamically config all parameters of all encodings
- Try implement WallDash encoding (Global spatialization). Upon hold, the walls around (in vision) will play a frequent wall runners spheres, the tempo can depend on the distance of the walls I think for now.
- ✅Try organize and improve controller panel UI
- Make SphereGrow / WallSpread only play sound on walls in front of you.
- ✅Add a ray when user open controller panel
- ✅Now, the controller can be Button for global, Trigger for specialized
