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Backlog
Torsten Wiederkehr edited this page Jan 25, 2026
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403 revisions
- Is sound played when leather helm is picked up
- Can root nodes of main, nether an end be renamed or must they be named main?
- Bug: Load game does not reset score and number of eyes
- Format score in game, high score list, enter name dialog and victory dialog
- Plan and add character administration
- Add victory image to README.md
- Play sound when nether portal gets activated
- Play animation and sound when nether portal gets activated
- While the nether portal is inactive no violate light should be shown
- Make each Enderman drop 1 Eye of Ender on defeat.
- LighterPickUp sound is played during tests
- Removed duplicate code in nether_portal.gd and end_portal.gd
- Remove duplicate code in enter_name_dialog.gd and victory_dialog.gd
- QuizDialog._create_exercise calls Multiplication.create_exercise without max_number parameter.
- When the player travels through a portal, spawn them next to the corresponding portal in the target scene.
- Add quest log or simple dialog to guide the player (e.g., “Find the lighter to open the Nether portal!”).
- Add achievement or badge for collecting all Eyes of Ender.
- Achievements and Badgets
- Show a small popup or banner at the top or bottom of the screen when an achievement is unlocked.
- "Achievement Unlocked: First Enderman Defeated!", "Defeat 10 Endermen: 3/10"
- AchievementPopup (PopupPanel or TextureRect, hidden by default)
- Show small badge icons in a corner of the HUD for recently unlocked or most important achievements.
- AchievementBadges (HBoxContainer, below ScoreWidget)
- Play a cheerful sound and show a simple animation (e.g., badge spinning or glowing) when an achievement is unlocked.
- AudioStreamPlayer (for achievement sound)
- Show a small popup or banner at the top or bottom of the screen when an achievement is unlocked.
- Word Problems Exercises Generator
- Sequential Challenges Exercises Generator
- Addition and substraction until 1.000
- Add animation companions
- Add animation to player
- Add animation enemies
- Add more animals (armadillo, forg, pig)
- Add skeleton with helmet
- Door Math Puzzles: Doors require solving specific math types to unlock (addition doors, multiplication doors)
- Remove save and load game feature
- Bug: after losing a quiz by timeout no button appears
- Every enemy should have a time limit
- Add all monsters of Monster-Handbuch
- Add all monsters of creatures.png
- Add stairs
- Add chests
- Add doors
- Themed Dungeons (Geometry Castle, Multiplication Maze)
- Add "You Won" screen when Enderdragon is killed
- Display hit animation when player or enemie gets damage
- Enemy can move to catch player
- Ignite TNT with lighter to blow away wall to get to final opponent
- Killing a skeleton gives you bones to tame the wolves
- Display character sheet of player
- Shield allows to get a new exercise
- Math Spell System: Cast spells by solving equations (healing spell needs addition, attack spells need multiplication)
- Add Map class as base class for dungeons (see Dungeon Crawler)
- Respawn killed enemies in spawn room. When enemy is killed in spawn room, it is gone.