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Backlog

Torsten Wiederkehr edited this page Jan 25, 2026 · 403 revisions

Ideas

New

  • Is sound played when leather helm is picked up
  • Can root nodes of main, nether an end be renamed or must they be named main?
  • Bug: Load game does not reset score and number of eyes
  • Format score in game, high score list, enter name dialog and victory dialog
  • Plan and add character administration
  • Add victory image to README.md
  • Play sound when nether portal gets activated
  • Play animation and sound when nether portal gets activated
  • While the nether portal is inactive no violate light should be shown
  • Make each Enderman drop 1 Eye of Ender on defeat.
  • LighterPickUp sound is played during tests
  • Removed duplicate code in nether_portal.gd and end_portal.gd
  • Remove duplicate code in enter_name_dialog.gd and victory_dialog.gd
  • QuizDialog._create_exercise calls Multiplication.create_exercise without max_number parameter.
  • When the player travels through a portal, spawn them next to the corresponding portal in the target scene.
  • Add quest log or simple dialog to guide the player (e.g., “Find the lighter to open the Nether portal!”).
  • Add achievement or badge for collecting all Eyes of Ender.
  • Achievements and Badgets
    • Show a small popup or banner at the top or bottom of the screen when an achievement is unlocked.
      • "Achievement Unlocked: First Enderman Defeated!", "Defeat 10 Endermen: 3/10"
    • AchievementPopup (PopupPanel or TextureRect, hidden by default)
      • Show small badge icons in a corner of the HUD for recently unlocked or most important achievements.
      • AchievementBadges (HBoxContainer, below ScoreWidget)
    • Play a cheerful sound and show a simple animation (e.g., badge spinning or glowing) when an achievement is unlocked.
      • AudioStreamPlayer (for achievement sound)

Now

Next

  • Word Problems Exercises Generator
  • Sequential Challenges Exercises Generator
  • Addition and substraction until 1.000
  • Add animation companions
  • Add animation to player
  • Add animation enemies
  • Add more animals (armadillo, forg, pig)
  • Add skeleton with helmet
  • Door Math Puzzles: Doors require solving specific math types to unlock (addition doors, multiplication doors)
  • Remove save and load game feature
  • Bug: after losing a quiz by timeout no button appears
  • Every enemy should have a time limit

Later

  • Add all monsters of Monster-Handbuch
  • Add all monsters of creatures.png
  • Add stairs
  • Add chests
  • Add doors
  • Themed Dungeons (Geometry Castle, Multiplication Maze)
  • Add "You Won" screen when Enderdragon is killed
  • Display hit animation when player or enemie gets damage
  • Enemy can move to catch player
  • Ignite TNT with lighter to blow away wall to get to final opponent
  • Killing a skeleton gives you bones to tame the wolves
  • Display character sheet of player
  • Shield allows to get a new exercise
  • Math Spell System: Cast spells by solving equations (healing spell needs addition, attack spells need multiplication)
  • Add Map class as base class for dungeons (see Dungeon Crawler)
  • Respawn killed enemies in spawn room. When enemy is killed in spawn room, it is gone.

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