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Backlog
Torsten Wiederkehr edited this page Oct 17, 2026
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357 revisions
- Check outline of drown
- Wolf is stuck in wall of woodland mansion
- Display fireworks when player is in top three of Highscore
- Analyse if quiz dialog can be displayed without pause enabled, pause should only be used for pause menu.
- Create DiktatExerciseGenerator, which creates a Lückentext
- Move
Character.hit_pointstoGameSession - New game mode. Player has 10 mins to play the game and check how many points were achieved
- Add difficulty: hardcore
- Animals should walk around (see bats in ActionRPG)
- Show all possible achivements, so the player knows for what actions he gets achivements.
- Bug: Loot drop for patrolling enemies does not work.
PatrollingEnemy doesnot forwarddefeated.WorldLevel._setup_signals()only looks at direct children. - Add the title of the dungeon to display message of the achievement
- Implemenmt inventory system
- Add answer, that allows to generate another question from
GermanWordFormExerciseGeneratororEnglishVocabularyExerciseGenerator - Add settings/control screen, explaining key controls
- Add achievement or badge for collecting all Eyes of Ender.
- Procedural content generation
- Place lighter randomly in
ProGenWorld - Spawn enemies outside of dungeon.
- Add animals to
DungeonGenerator - Add water tile to
DungeonGenerator - Place enemies near doors of room that the player can't neak by. Create Branch.get_doors() method.
- Create Branch.is_in_room() method to validate if position is a valid coordinte in room.
- Create path from players starting position to different dungeon entrance fields
- Fix dungeon path of nether portal in nether back to proc_gen_world.
- Place lighter randomly in
- Badget of conquered dungeon looks cool, other badget look bad. Maybe just change background.
- Badget of eye of ender are all the same
- "Wall" in Nether fortress is irritating, also you can walk to the ghasts now
- Research the learning content of the 4th elemetary class
- Allay should leave player, when passing a specific stone (see main scene)
- Nether Festung hinzufügen
- Wiether Skeletten (6 Leben, Division Aufgaben, 2 Schaden)
- Acient City (dunkle Stadt)
- Warden (Wächter) (25 hit points, zeitlimit 9 sec, Multi, Plus, Minus, Geteilt Aufgaben, 4 Schaden)
- Bug: if multiple achievements are received only the one popup is display
- Change Badge for Enderman (violet colour)
- Play sound when nether portal gets activated
- Add unit test to achievement feature
- LighterPickUp sound is played during tests
- QuizDialog._create_exercise calls Multiplication.create_exercise without max_number parameter.
- Play animation when nether portal gets activated
- Display time passed since the high score was achieved (X years, X weeks, X days)
- Sequential Challenges Exercises Generator
- Provide other companions like bear, cat, etc
- Add animation companions
- Add animation to player
- Add animation enemies
- Add skeleton with helmet
- Door Math Puzzles: Doors require solving specific math types to unlock (addition doors, multiplication doors)
- Add credits screen.
- When companion falls out of range of character, it teleports next to character
- Add overview map
- Add Warden with 30 hit points.
- Add strider as mount. They can be mounted when their exercise is solved.
- Provide more healing potions at hard difficulty level
- Character can meet other characters in game, which the became selectable in character list
- Add server to store high scores, that player can compare their stores with other players around the world.
- Add minecart. The player can hop on the minecart, which then starts moving along it's track. At the end of the track the player hops off the minecart.
- Add tutorial. Start with hin how to move character
- Fix warnings shown by GUT. Caused by
test_healing_potion.test_execute_heal_player, because sound resources aren't release fast enough in execution via console. - Animate water of underground sea
- Add all monsters of Monster-Handbuch
- Add all monsters of creatures.png
- Add stairs
- Add chests
- Add doors
- Themed Dungeons (Geometry Castle, Multiplication Maze)
- Add "You Won" screen when Enderdragon is killed
- Display hit animation when player or enemie gets damage
- Enemy can move to catch player
- Ignite TNT with lighter to blow away wall to get to final opponent
- Killing a skeleton gives you bones to tame the wolves
- Display character sheet of player
- Shield allows to get a new exercise
- Math Spell System: Cast spells by solving equations (healing spell needs addition, attack spells need multiplication)
- Add Map class as base class for dungeons (see Dungeon Crawler)
- Respawn killed enemies in spawn room. When enemy is killed in spawn room, it is gone.