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UE4.15P4, MacOS 10.12.3, Latest Xcode.
Another plugins compiles fine. But i want to try that TextAsset. So
Log:
ogInit:Warning: Incompatible or missing module: UE4Editor-TextAsset.dylib
LogInit:Warning: Incompatible or missing module: UE4Editor-TextAssetEditor.dylib
Running Mono...
Setting up Mono
/Users/Shared/UnrealEngine/4.15/Engine /Users/Shared/UnrealEngine/4.15/Engine/Binaries/Mac
Messages while compiling /Users/mbargo/Documents/Projects/Unreal/!_Experiments/Temp415copy/Intermediate/Build/BuildRules/Temp415copyModuleRules.dll:
/Users/mbargo/Documents/Projects/Unreal/!_Experiments/Temp415copy/Plugins/TextAsset/Source/TextAsset/TextAsset.Build.cs(7,50) : error CS1729: The type `UnrealBuildTool.ModuleRules' does not contain a constructor that takes `1' arguments
(0,0) : error : /Users/Shared/UnrealEngine/4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe (Location of the symbol related to previous error)
/Users/mbargo/Documents/Projects/Unreal/!_Experiments/Temp415copy/Plugins/TextAsset/Source/TextAssetEditor/TextAssetEditor.Build.cs(7,55) : error CS1729: The type `UnrealBuildTool.ModuleRules' does not contain a constructor that takes `1' arguments
(0,0) : error : /Users/Shared/UnrealEngine/4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe (Location of the symbol related to previous error)
ERROR: UnrealBuildTool encountered an error while compiling source files
LogInit:Warning: Still incompatible or missing module: UE4Editor-TextAsset.dylib
LogInit:Warning: Still incompatible or missing module: UE4Editor-TextAssetEditor.dylib
LogExit: Preparing to exit.
TextAsset.Build.cs(7,50)
TextAssetEditor.Build.cs(7,55)
Both at in line with " : Base (Target)"
is it absent constructor?
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