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4 changes: 4 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,10 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [1.2.1-preview.0] - 2021-9-14
### Changed
- Added *conditional* localization attribute definition. Fixes editor script import on 2020.3 while preserving functions on 2019.4.

## [1.1.0] - 2019-10-31
*This is the first version of UnityChan Spring Bone in the package form.*

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6 changes: 5 additions & 1 deletion Editor/AssmblyInfo.cs
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@@ -1,3 +1,7 @@
using UnityEditor.Localization.Editor;
#if UNITY_2020_1_OR_NEWER
using Localization = UnityEditor.LocalizationAttribute;
#else
using Localization = UnityEditor.Localization.Editor.LocalizationAttribute;
#endif

[assembly: Localization]
6 changes: 5 additions & 1 deletion Editor/AutoSpringBoneSetup.cs
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Expand Up @@ -3,7 +3,11 @@
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEditor.Localization.Editor;
#if UNITY_2020_2_OR_NEWER
using Localization = UnityEditor.L10n;
#else
using Localization = UnityEditor.Localization.Editor.Localization;
#endif

namespace Unity.Animations.SpringBones
{
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6 changes: 5 additions & 1 deletion Editor/GUI/Windows/LoadSpringBoneSetupWindow.cs
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@@ -1,7 +1,11 @@
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEditor.Localization.Editor;
#if UNITY_2020_2_OR_NEWER
using Localization = UnityEditor.L10n;
#else
using Localization = UnityEditor.Localization.Editor.Localization;
#endif

namespace Unity.Animations.SpringBones
{
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6 changes: 5 additions & 1 deletion Editor/GUI/Windows/MirrorSpringBoneWindow.cs
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Expand Up @@ -3,7 +3,11 @@
using UnityEditor;
using UnityEngine;
using Unity.Animations.SpringBones.GameObjectExtensions;
using UnityEditor.Localization.Editor;
#if UNITY_2020_2_OR_NEWER
using Localization = UnityEditor.L10n;
#else
using Localization = UnityEditor.Localization.Editor.Localization;
#endif

namespace Unity.Animations.SpringBones
{
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6 changes: 5 additions & 1 deletion Editor/GUI/Windows/SaveSpringBoneSetupWindow.cs
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Expand Up @@ -2,7 +2,11 @@
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEditor.Localization.Editor;
#if UNITY_2020_2_OR_NEWER
using Localization = UnityEditor.L10n;
#else
using Localization = UnityEditor.Localization.Editor.Localization;
#endif

namespace Unity.Animations.SpringBones
{
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6 changes: 5 additions & 1 deletion Editor/GUI/Windows/SpringBoneSetupErrorWindow.cs
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Expand Up @@ -2,7 +2,11 @@
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEditor.Localization.Editor;
#if UNITY_2020_2_OR_NEWER
using Localization = UnityEditor.L10n;
#else
using Localization = UnityEditor.Localization.Editor.Localization;
#endif

namespace Unity.Animations.SpringBones
{
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6 changes: 5 additions & 1 deletion Editor/GUI/Windows/SpringBoneWindow.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,11 @@
using Unity.Collections;
using UnityEditor;
using UnityEngine;
using UnityEditor.Localization.Editor;
#if UNITY_2020_2_OR_NEWER
using Localization = UnityEditor.L10n;
#else
using Localization = UnityEditor.Localization.Editor.Localization;
#endif

namespace Unity.Animations.SpringBones
{
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6 changes: 5 additions & 1 deletion Editor/SpringBoneEditorActions.cs
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Expand Up @@ -3,7 +3,11 @@
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEditor.Localization.Editor;
#if UNITY_2020_2_OR_NEWER
using Localization = UnityEditor.L10n;
#else
using Localization = UnityEditor.Localization.Editor.Localization;
#endif

namespace Unity.Animations.SpringBones
{
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6 changes: 5 additions & 1 deletion Editor/SpringColliderEditorActions.cs
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Expand Up @@ -3,7 +3,11 @@
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEditor.Localization.Editor;
#if UNITY_2020_2_OR_NEWER
using Localization = UnityEditor.L10n;
#else
using Localization = UnityEditor.Localization.Editor.Localization;
#endif

namespace Unity.Animations.SpringBones
{
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6 changes: 5 additions & 1 deletion Editor/Utility/FindGameObjectsWindow.cs
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Expand Up @@ -3,7 +3,11 @@
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEditor.Localization.Editor;
#if UNITY_2020_2_OR_NEWER
using Localization = UnityEditor.L10n;
#else
using Localization = UnityEditor.Localization.Editor.Localization;
#endif

namespace Unity.Animations.SpringBones
{
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6 changes: 5 additions & 1 deletion Editor/Utility/SetObjectParentWindow.cs
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@@ -1,7 +1,11 @@
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEditor.Localization.Editor;
#if UNITY_2020_2_OR_NEWER
using Localization = UnityEditor.L10n;
#else
using Localization = UnityEditor.Localization.Editor.Localization;
#endif

namespace Unity.Animations.SpringBones
{
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2 changes: 1 addition & 1 deletion package.json
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@@ -1,7 +1,7 @@
{
"name": "com.unity.springbone",
"displayName": "Unity Chan Spring Bone",
"version": "1.2.0-preview",
"version": "1.2.1-preview.0",
"unity": "2019.4",
"description": "Sping Bone System for lightweight secondary animations.",
"keywords": ["animation"],
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