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Unity Ray Tracing Plugin

Proof of concept native plugin for Unity3d that replaces the renderer with a hardware accelerated ray tracer.

Heavily influenced by:

Includes zips with versions used to build for:

  • glm - OpenGL Mathematics (GLM) library for graphics software based on the OpenGL Shading Language (GLSL) specifications.
  • glslang - An OpenGL GLSL and OpenGL|ES GLSL (ESSL) front-end for reference validation and translation of GLSL/ESSL into an internal abstract syntax tree (AST).
  • stb - Image loader
  • volk - Meta-loader for Vulkan

Tested on RTX 2080 with NVIDIA Vulkan Beta drivers installed (457.67).

Builds with Vulkan SDK version 1.2.162.1

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Native plugin for Unity3d that replaces the renderer with a hardware accelerated ray tracer.

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  • C++ 80.8%
  • C# 8.7%
  • C 6.9%
  • GLSL 3.2%
  • Batchfile 0.4%