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enhancementNew feature or requestNew feature or request
Description
since they are probably accessible without login
- find out what urls are used for downloading templates
- add option to disable online templates (so that it doesnt start fetching online content)
- show which templates are already downloaded
- check if hub has already downloaded some templates? *saved in C:\Users\%USERNAME%\AppData\Roaming\UnityHub\Templates
- cache downloaded template files into some folder (if hub is installed, could use same folder that they use)
- unpack template into new project *Need to update packages.json also? it was missing some packages after imported template.. * can actually do this, unity.exe -createproject "myfolder.." -cloneFromTemplate "...Roaming\UnityHub\Templates\com.unity.template.mr-multiplayer-1.0.3.tgz"
- also some sample assets are not automatically pulled in (from xr interaction toolkit for example?) OR some 3rd party scripts missing?
- filter templates by selected unity version
- show necessary details for selected template (from graphql data) in mouse over or when selected
- show if update is available for already downloaded template *not sure how to check that?
- add context menu to explore template cache folder
- cache templates fetch per unity version (per session?)
- disable init script when using template?
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enhancementNew feature or requestNew feature or request