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Problems with opengl + iphone7 and later? #40

@unitycoder

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@unitycoder

I am using the plugin and have imported some clouds as mesh and lined them all up nicely for viewing in google cardboard app. App works great on Android and on iOS with iPhone 6 and earlier. However, with iPhone 7 and later the cloud is not rendering. Graphics API is set to OpenGL. If I try metal then it renders, but all points are HUGE and you cannot see a thing clearly. Have tried using different materials and shaders on the mesh objects, but nothing renders on A10 and A11 devices
https://unitycoder.com/blog/2014/03/19/asset-store-point-cloud-viewer-unity/#comment-78806

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