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AimTrainer 1.3.0

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@unkwsr unkwsr released this 29 Oct 18:28
· 1 commit to main since this release

The biggest update yet: a new map, 15 skins, new aiming and effects, a much bigger Studio and smoother performance

Your settings and training data are kept when you update.

New map

  • Sunset, with six pre-aim drills: A Short, A Tube and B Main, each in Easy (bots don't shoot) and Hard (bots shoot back).
  • Sunset has its own map art on drill cards, favorites and the loading screen.

Aiming and weapons

  • New aim down sights (ADS) for the Vandal, Phantom and Guardian: real first-person animations, the gun rises to your eye, a folding reflex sight flips open, and the gun and sight sway and kick together.
  • The same ADS on more guns: Odin, Ares, Spectre, Stinger and Bulldog now aim like the rifles, with the holo sight.
  • Sniper scopes for the Marshal, Outlaw and Operator, with a smoother opening.
  • Recoil shows on the gun while aiming, even in perfect-accuracy drills.
  • Skins keep their own look while aiming: the sight's housing is hidden and the holo dot stays.
  • Aim speed, zoom, sensitivity, spread and accuracy are all unchanged; only the look and feel are new.
  • The gun and hands move together while strafing.
  • Aiming right after pulling out a gun no longer shows the sight off to the side.
  • No more first-shot freezes: the worst frame while firing dropped from up to 150 ms to under 4 ms.
  • Every weapon and skin is prepared before a drill starts, so switching weapons doesn't stutter.
  • Phantom, Spectre and Ghost tracers use the same orange as the Vandal.

Studio

  • 3D and Detailed views: Detailed shows the real game map, and 3D shows clean maps.
  • Copycat bots: record a run, and a bot repeats it and shoots at you. Saved runs are kept in a Runs library.
  • Bot options: Unpredictable movement, jumps (0.2–2 m), occasional crouching and slows when hit.
  • Bots jump with the same gravity as you, with a 1.15 m default jump height.
  • Arenas from 12 to 200 m, with walls up to 40 m; walls up to 200 m long.
  • Quiet Dark and Light looks with Flat or Grid surfaces; target dots are white in Dark mode and black in Light mode.
  • Simpler editing: drag a wall's ends, white circles to resize, one arrow to rotate. Pieces snap to 0.1 m and 5° (hold Alt for free), with undo and redo.
  • Dragging pieces in the editor is much smoother.
  • Bots face the way you set them, and respawn at their own spawn point.
  • Drills started from the Studio return to the Studio when you leave them.

New skins

  • Vandal: RGX Yellow, Gaia Orange, Gaia White
  • Phantom: BlastX
  • Guardian: Prime
  • Sheriff: Singularity
  • Ghost: Smite
  • Operator: Araxys, Rogue
  • Melee: Black Market Butterfly, Orange Butterfly, Karambit Damascus Steel, Prime Axe, Silkleaf Fan, Half Life Crowbar
  • Several skins have their own firing sounds, kill sounds and kill effects.
  • Melee skins have their own equip, attack and inspect (Y) animations.
  • Pick skins in Settings. New defaults: RGX Vandal, BlastX Phantom, Singularity Sheriff, Rogue Operator and Black Market Butterfly.

Effects and sound

  • New headshot effect: sharp, quick splashes on bots.
  • Hitting a dot (Grid Shooting and other target drills) plays a new hit sound, without the impact burst.
  • Advanced bullet tracers (Settings > Visuals), with their own look per skin.
  • Bots use the original weapon sounds.

HUD and settings

  • Shooting error graph rebuilt (Settings > Video > Stats): smaller and more precise, with a thin bar per shot, yellow for spray error and blue for movement error, and lighter on performance.
  • Frame mode in Video: Unlimited, Match display or Custom (30–1000 FPS, presets 120 / 144 / 165 / 240 / 360).
  • The FPS counter sits under the minimap, only while you play.
  • The Interface setting is back (Video > Smoothness): Enhanced, or Performance with no glass blur.
  • Crosshair settings in a match have a bigger preview with the map behind it, the RGX sight and the sniper scope.
  • Crosshair changes apply right away in a drill, without leaving it.
  • Import VALORANT settings, the update panel, Backups and Sens tools all have the square esports look. The update panel shows what's new before you install.
  • Updates button in the lobby bar, with a red dot when a new version is out.

Lobby and app

  • Opens in fullscreen like a real game. F11 switches to a window, and the app remembers your choice.
  • Startup screen while the game loads, and a loading card when a drill needs a moment.
  • Restarting a drill skips the full loading screen.
  • Smooth mouse-wheel scrolling in the lobby and menus.
  • A calmer lobby: no glossy sweeps or zooming images, and quick page changes.
  • Cleaner card corners, and the filter bar fits on one line while scrolling.
  • Favorites work offline.
  • The VALORANT import prompt waits until loading is done.
  • Difficulty labels are always in English.

Performance

  • Smoother frames on Sunset, Corrode and drills with many bots.
  • Maps and bots draw with less work, without bots popping in late when you peek.
  • Smoother frames with no FPS limit.
  • Faster drills with jumping and crouching bots.

Fixes

  • Corrode: invisible walls no longer stop bullets in arches and doorways.
  • The game no longer tries to load online pages that aren't there.
  • Fixed an error in the lobby bar that repeated on every page change.