Repository navigation
The biggest update yet: a new map, 15 skins, new aiming and effects, a much bigger Studio and smoother performance
Your settings and training data are kept when you update.
New map
- Sunset, with six pre-aim drills: A Short, A Tube and B Main, each in Easy (bots don't shoot) and Hard (bots shoot back).
- Sunset has its own map art on drill cards, favorites and the loading screen.
Aiming and weapons
- New aim down sights (ADS) for the Vandal, Phantom and Guardian: real first-person animations, the gun rises to your eye, a folding reflex sight flips open, and the gun and sight sway and kick together.
- The same ADS on more guns: Odin, Ares, Spectre, Stinger and Bulldog now aim like the rifles, with the holo sight.
- Sniper scopes for the Marshal, Outlaw and Operator, with a smoother opening.
- Recoil shows on the gun while aiming, even in perfect-accuracy drills.
- Skins keep their own look while aiming: the sight's housing is hidden and the holo dot stays.
- Aim speed, zoom, sensitivity, spread and accuracy are all unchanged; only the look and feel are new.
- The gun and hands move together while strafing.
- Aiming right after pulling out a gun no longer shows the sight off to the side.
- No more first-shot freezes: the worst frame while firing dropped from up to 150 ms to under 4 ms.
- Every weapon and skin is prepared before a drill starts, so switching weapons doesn't stutter.
- Phantom, Spectre and Ghost tracers use the same orange as the Vandal.
Studio
- 3D and Detailed views: Detailed shows the real game map, and 3D shows clean maps.
- Copycat bots: record a run, and a bot repeats it and shoots at you. Saved runs are kept in a Runs library.
- Bot options: Unpredictable movement, jumps (0.2–2 m), occasional crouching and slows when hit.
- Bots jump with the same gravity as you, with a 1.15 m default jump height.
- Arenas from 12 to 200 m, with walls up to 40 m; walls up to 200 m long.
- Quiet Dark and Light looks with Flat or Grid surfaces; target dots are white in Dark mode and black in Light mode.
- Simpler editing: drag a wall's ends, white circles to resize, one arrow to rotate. Pieces snap to 0.1 m and 5° (hold Alt for free), with undo and redo.
- Dragging pieces in the editor is much smoother.
- Bots face the way you set them, and respawn at their own spawn point.
- Drills started from the Studio return to the Studio when you leave them.
New skins
- Vandal: RGX Yellow, Gaia Orange, Gaia White
- Phantom: BlastX
- Guardian: Prime
- Sheriff: Singularity
- Ghost: Smite
- Operator: Araxys, Rogue
- Melee: Black Market Butterfly, Orange Butterfly, Karambit Damascus Steel, Prime Axe, Silkleaf Fan, Half Life Crowbar
- Several skins have their own firing sounds, kill sounds and kill effects.
- Melee skins have their own equip, attack and inspect (Y) animations.
- Pick skins in Settings. New defaults: RGX Vandal, BlastX Phantom, Singularity Sheriff, Rogue Operator and Black Market Butterfly.
Effects and sound
- New headshot effect: sharp, quick splashes on bots.
- Hitting a dot (Grid Shooting and other target drills) plays a new hit sound, without the impact burst.
- Advanced bullet tracers (Settings > Visuals), with their own look per skin.
- Bots use the original weapon sounds.
HUD and settings
- Shooting error graph rebuilt (Settings > Video > Stats): smaller and more precise, with a thin bar per shot, yellow for spray error and blue for movement error, and lighter on performance.
- Frame mode in Video: Unlimited, Match display or Custom (30–1000 FPS, presets 120 / 144 / 165 / 240 / 360).
- The FPS counter sits under the minimap, only while you play.
- The Interface setting is back (Video > Smoothness): Enhanced, or Performance with no glass blur.
- Crosshair settings in a match have a bigger preview with the map behind it, the RGX sight and the sniper scope.
- Crosshair changes apply right away in a drill, without leaving it.
- Import VALORANT settings, the update panel, Backups and Sens tools all have the square esports look. The update panel shows what's new before you install.
- Updates button in the lobby bar, with a red dot when a new version is out.
Lobby and app
- Opens in fullscreen like a real game. F11 switches to a window, and the app remembers your choice.
- Startup screen while the game loads, and a loading card when a drill needs a moment.
- Restarting a drill skips the full loading screen.
- Smooth mouse-wheel scrolling in the lobby and menus.
- A calmer lobby: no glossy sweeps or zooming images, and quick page changes.
- Cleaner card corners, and the filter bar fits on one line while scrolling.
- Favorites work offline.
- The VALORANT import prompt waits until loading is done.
- Difficulty labels are always in English.
Performance
- Smoother frames on Sunset, Corrode and drills with many bots.
- Maps and bots draw with less work, without bots popping in late when you peek.
- Smoother frames with no FPS limit.
- Faster drills with jumping and crouching bots.
Fixes
- Corrode: invisible walls no longer stop bullets in arches and doorways.
- The game no longer tries to load online pages that aren't there.
- Fixed an error in the lobby bar that repeated on every page change.