Repository navigation
Replies: 2 comments
|
@valentderah, a check of
|
| PR | Result | Recommendation |
|---|---|---|
#917 sync_ahead (ours, = #676) |
+15 to +21 % fps without a limit (118 to 135-144); no new validation messages; confirmed on a 4070 Ti and on Fedora | merge |
| #1006 installer at a missing drive | the hang reproduced on dev (killed after 5 s), the PR returns an error in 0.46 s; 55 installer tests pass |
merge |
| #996 lift cache | 61 s to 4 s on a second lift; output byte-equal to --no-cache; 9 tests pass. One docs conflict with the cheat VM paragraph |
merge after the conflict |
| #1040 pipeline target table | no regression; the waits it fixes do not reproduce on NVIDIA here (0 one-shot waits on dev either) |
merge if the author's numbers are enough |
#995 Deck replay_async |
the profile turns it on, 40 fps held; not measured on a real Deck | wait for Deck numbers |
| #972 in-game update | 13 update tests pass, menu rows show; install-and-restart not run. One cfg.c conflict |
review |
#1054 usnap_fast |
no gain on this CPU (median 125.9 off, 120.1 on); off by default, no faults | optional |
| #975 view formats | never triggers in TotK (also with BC3 ASTC); a compatibility-class check is worth adding before other games rely on it | not needed for TotK |
| #1002 1.1.0 patches | 408 Unicorn cases pass; no 1.1.0 dump here | review |
| #1024 motion sensor recovery (draft) | the SDL virtual-pad test passes; no physical pad here | wait for hardware tests |
#1050 launcher (base main) |
builds, works with dev's installer; downloads are checked by size only, not by SHA-256, and an older download can replace a newer install |
changes first |
| #1053 combined perf (draft) | conflicts in 15 files; its parts tested as #1054 and #917 | wait for the split |
| #978, #990 | already in dev (7e440be, 35968c1), checked there |
can be closed |
Still open from the plan above: #913, #916, #915, #865, #864, #790, #732, #497, #367. #914 (FSR 3.1) is fixed (eb85d98) and ready for review.
0 replies
|
Closing: everything from this plan that was merged is in v0.4.0. The rest moved to #1072. |
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
@valentderah, the merge plan for the release after v0.3.13. It replaces #836. Updated 2026-11-10, against
devbe7c270; the check of that day is in the comment below.In
devsince v0.3.13sync_ahead(Let the game run one frame further ahead of the GPU (TOTK_SYNC_AHEAD, off by default) #676 by ProSep), Hold the game's dynamic resolution at 100 % and let the scene grow past 4096 wide (#573 by ProSep, on dev) #916 dynamic resolution (Hold the game's dynamic resolution at 100 % and let the scene grow past 4096 wide #573 by ProSep;dynamic_resnow defaults to 1), Keep the targets a frame renders in the table that tells per-frame passes from one-shot ones #1040 the per-frame pass table (ipavlin98).Thank you for all of them.
Tested by us, waiting
Ready
reflex = off / on / boost), with our two fixes: the recorder carries the present ID, andvkLatencySleepNVtakes the present lockonandboostat 60 fps, 0 validation errors (20 threading errors before the fix). Latency not measureddocs/settings.mdrows fordeswizzle,kspin_us,pcore,rec_async,rec_spin_ussettings_doc_check: 5 problems ondev, 0 with ittests/run_all.py, one entry point for the testsreplay_async = 1in the Steam Deck profileSynced with
devon 2026-11-10, mergeableantialiasing = smaaon the presentrec_drain()before the bridge's dispatch): 0 losses in ~27k FSR framesNeed a sync with
devfrom their authors--no-cache; one docs conflictcfg.cconflictOur own features, waiting for your review
dev, mergeablemain)Tested, optional or waiting for their authors
usnap_fastmain)dev's installer; downloads are checked by size only, not SHA-256 (review comment there)Not ready
The rest of #836's "not ready" list stays as it was: #487, #690, #647, #741, #669, #657, #748.
Suggested order
All reactions