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Releases: vflam/t9a
Releases · vflam/t9a
Release list
31
- Warriors of the Dark Gods: Thrice-Forged now sets Armour to 6 (was +3 and capped at 5) (#36)
- Infernal Dwarves: Blaze of Protection sets Armour to 6; Empire of Sonnstahl: Imperial Seal sets Armour to 6; Orcs and Goblins: Cave Troll Armour set to 3
- Ogre Khans: Mercenary Giant gets +1 Str, +1 AP only when Devastating Charge is chosen in Giant See, Giant Do (#37)
- All Giants: Big Brother now sets HP to 9 and base size to 75×100 mm (#38)
- Spells aligned with the 3.0.5.1 PDFs: Forest Embrace, Duty is Eternal (CV 8+), Echoes of the Dark Forest; Divination spells get back their Divine Intervention markers (Smite the Unbeliever and Rain of Fire wording fixed)
- Undying Dynasties: Book of the Dead now grants its own Bound Spell, Unfinished Duty (CV 4+, 12", Augment, Aura)
30
- Dwarven Holds: multiple instances of the same rune are now cumulative (Quickening, Might, Penetration, Anger, Iron); Agility is capped at 10 (#30)
- Highborn Elves: War Banner of Rymâ's Devastating Charge (+1 Str) no longer applies to horses or to a Commander carrying it — Elf Rank-and-File model parts only (#32)
- Warriors of the Dark Gods: Favour of Sloth no longer gives +1 Resilience (#35)
29
- Dwarven Holds: Vengeance Seeker no longer gets +1 Str, +1 AP from Whirling Chains of Doom (#26)
- Dwarven Holds: Engineer's Ancient Grudge (1) now counts towards the number of Grudges (#27)
- Sylvan Elves: Aspect of Nature no longer shows a bogus 0/100 pts limit on Dryad Ancient and Thicket Shepherd — no limit, as in the book (#29)
28
- Daemon Legions: the Harbinger of Father Chaos and Vanadra's Scourge no longer have to pick a Path (and are no longer Wizards) unless they take a Wizard level; the Path appears once a level is chosen
- Sylvan Elves: same for the Dryad Ancient, which now also has to pick a Path when it takes a Wizard level
- Vampire Covenant: the Vampire Courtier's Path is hidden until a Wizard level is chosen
- Vermin Swarm: the Ruinous Dictator must now choose a Path
27
- Mounts: a Character's Armour bonus from its mount ("C+1", "C+2") no longer ignores Armour caps — Shielding Bark (Sylvan Elves) stays at 4, Destiny's Call at 3, Protection of Dorac (Highborn Elves) and Wild Warding at 5
- Orcs and Goblins: the Gogtuk Initiate on a Beastie now gets the Beastie's +1 Armour
26
25
- Common magic items: Weapon Enchantments, Armour Enchantments, Banner Enchantments and Potions and Scrolls are no longer listed as Artefacts in the unit info table
- Dwarven Holds: runes are now listed as Weapon/Armour/Banner Enchantments or Artefacts (instead of Abilities) in the unit info table
- Sylvan Elves (Forest Prince, Druid): the Sylvan Blades enchantment list is now collapsed by default, as for the other melee weapons
24
- Characters: the army-specific choice now sits right under Leadership instead of at the bottom of the unit
- Highborn Elves (High Prince, Commander, Mage): Honour
- Kingdom of Equitaine: Knightly Principles (Duke), Heroic Traits (Folk Hero)
- Ogre Khans (Great Khan, Khan, Shaman, Mammoth Hunter): Big Name
- Sylvan Elves (Forest Prince, Chieftain): Kindred
- Undying Dynasties (Pharaoh, Nomarch, Death Cult Hierarch): Army Organisation (Barrow Legion / Terracotta Army)
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22
- Infernal Dwarves: Kadim Incarnates, Kadim Chariot, Kadim Titan and Disciples of Lugar now show both Aegis rules (5+, and 3+ against Flaming Attacks); the unconditional Aegis (5+) was missing
- Infernal Dwarves: Ibat-Sokavum, the Flying Charioteer now shows its Aegis (3+, against Flaming Attacks) next to its Aegis (4+)
- Daemon Legions: Tergon Khan and Tristitia show their Aegis (5+) in the Aeg characteristic, like the other Daemon Legions units