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Releases
v1.0.1
Built from
9e5852541ba1436417e2c4468960e8c6de6deda5.
This does not include the game. You need your own copy of
Banjo-Tooie (USA) and will be asked for it on first launch:
| Format | .z64 (big-endian, unbyteswapped) |
| SHA-1 | AF1A89E12B638B8D82CC4C085C8E01D4CBA03FB3 |
| Internal name | BANJO TOOIE |
| Platform | Archive | Run |
|---|---|---|
| Windows x64 | BanjoTooieRecompiled-windows-x64.zip |
extract, run BanjoTooieRecompiled.exe |
| Linux x64 | BanjoTooieRecompiled-linux-x64.tar.gz |
extract, run ./run.sh from inside the extracted directory |
| Linux (Flatpak) | BanjoTooieRecompiled.flatpak |
flatpak install BanjoTooieRecompiled.flatpak |
On Linux, run it through run.sh rather than the executable
directly: the launcher looks for its assets/ directory relative to
the working directory. It needs a working Vulkan driver and the
shared libraries it links against — SDL2, FreeType and libdbus —
and, for the Select ROM dialog, a running xdg-desktop-portal
(standard on GNOME and KDE). See README.md for the exact
list and the packages that provide them.
The Flatpak package resolves assets internally and uses the
desktop portal for the ROM picker dialog.
Requires a GPU with Direct3D 12 (Shader Model 6) or Vulkan 1.2.
See README.md for details.
What's Changed
- Use the portal file dialog on Linux to fix the Select ROM crash by @jeffsmith82 in #13
- Add Flatpak support and devenv environment by @Superredstone in #11
- Fix Breegull Blaster room-entry crashes by correcting relocation carry by @JJSchndr in #15
- Match Expand visibility to the wider camera instead of forcing objects visible by @JJSchndr in #16
- Preserve framebuffer write bounds for expanded Tooie world triangles by @JJSchndr in #17
- Use complete composite pickup visibility bounds only in Expand by @JJSchndr in #18
New Contributors
- @jeffsmith82 made their first contribution in #13
- @Superredstone made their first contribution in #11
- @JJSchndr made their first contribution in #15
Full Changelog: v1.0.0...v1.0.1
v1.0.0-build.7
Built from
9ebab5c2552f74429444106d04e73f32ce6346a8.
This does not include the game. You need your own copy of
Banjo-Tooie (USA) and will be asked for it on first launch:
| Format | .z64 (big-endian, unbyteswapped) |
| SHA-1 | AF1A89E12B638B8D82CC4C085C8E01D4CBA03FB3 |
| Internal name | BANJO TOOIE |
| Platform | Archive | Run |
|---|---|---|
| Windows x64 | BanjoTooieRecompiled-windows-x64.zip |
extract, run BanjoTooieRecompiled.exe |
| Linux x64 | BanjoTooieRecompiled-linux-x64.tar.gz |
extract, run ./run.sh from inside the extracted directory |
On Linux, run it through run.sh rather than the executable
directly: the launcher looks for its assets/ directory relative to
the working directory. It needs a working Vulkan driver and the
shared libraries it links against — SDL2, FreeType and GTK3, the
last for the Select ROM dialog. See README.md for the exact
list and the packages that provide them.
Requires a GPU with Direct3D 12 (Shader Model 6) or Vulkan 1.2.
See README.md for details.
Full Changelog: v1.0.0-build.6...v1.0.0-build.7
v1.0.0
Windows x64 build. Extract the archive and run
BanjoTooieRecompiled.exe.
This does not include the game. You need your own copy of
Banjo-Tooie (USA) and will be asked for it on first launch:
| Format | .z64 (big-endian, unbyteswapped) |
| SHA-1 | AF1A89E12B638B8D82CC4C085C8E01D4CBA03FB3 |
| Internal name | BANJO TOOIE |
Requires a GPU with Direct3D 12 (Shader Model 6) or Vulkan 1.2.
See README.md for details.
Full Changelog: https://github.com/Vidanox/BanjoTooieRecompiled/commits/v1.0.0