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Releases: Vidanox/BanjoTooieRecompiled

v1.0.0-build.7

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@github-actions github-actions released this 17 Sep 19:03

Built from
9ebab5c2552f74429444106d04e73f32ce6346a8.

This does not include the game. You need your own copy of
Banjo-Tooie (USA) and will be asked for it on first launch:

Format .z64 (big-endian, unbyteswapped)
SHA-1 AF1A89E12B638B8D82CC4C085C8E01D4CBA03FB3
Internal name BANJO TOOIE
Platform Archive Run
Windows x64 BanjoTooieRecompiled-windows-x64.zip extract, run BanjoTooieRecompiled.exe
Linux x64 BanjoTooieRecompiled-linux-x64.tar.gz extract, run ./run.sh from inside the extracted directory

On Linux, run it through run.sh rather than the executable
directly: the launcher looks for its assets/ directory relative to
the working directory. It needs a working Vulkan driver and the
shared libraries it links against — SDL2, FreeType and GTK3, the
last for the Select ROM dialog. See README.md for the exact
list and the packages that provide them.

Requires a GPU with Direct3D 12 (Shader Model 6) or Vulkan 1.2.
See README.md for details.

Full Changelog: v1.0.0-build.6...v1.0.0-build.7

v1.0.0

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@github-actions github-actions released this 15 Sep 16:38

Windows x64 build. Extract the archive and run
BanjoTooieRecompiled.exe.

This does not include the game. You need your own copy of
Banjo-Tooie (USA) and will be asked for it on first launch:

Format .z64 (big-endian, unbyteswapped)
SHA-1 AF1A89E12B638B8D82CC4C085C8E01D4CBA03FB3
Internal name BANJO TOOIE

Requires a GPU with Direct3D 12 (Shader Model 6) or Vulkan 1.2.
See README.md for details.

Full Changelog: https://github.com/Vidanox/BanjoTooieRecompiled/commits/v1.0.0