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Verdite3 v0.3.0
こんにちは!日本のキングスフィールドファンの皆さんから、移植版にたくさんの関心をお寄せいただいたので、次の目標としてVerdite3の日本語対応に取り組むことにしました。日本語で遊ぶには、北米版『King's Field II』のディスクと、日本版『キングスフィールドIII』のディスクの両方をご用意いただく必要があります(メニューを日本語で表示するには、Rev1のディスクが必要です)。いつも応援ありがとうございます。今後もいろいろと続けていきますので、楽しみにしていてください!
Hello! There was a lot of interest in my port from Japanese King's Field fans, so I made my next goal adding japanese language support to Verdite3. For this to work, you will need to provide BOTH your King's Field II US disc, and a King's Field III JP disc (You need Rev1 for menus to be in Japanese). Thank you for all your support, there will be more to come in the future
Changes
- Added support for Japanese language, title screen, menus, controls, etc.
- Objects that we're previously being hidden because they were inside the floor now get pulled out and show on top.
Full Changelog: v0.2.0...v0.3.0
Verdite3 v0.2.0
Some new changes brought over from Verdite2 v0.5.0
From Verdite2
- Added onboarding process to help new players curate their experience
- fixed possible vertex explosion
Full Changelog: v0.1.2...v0.2.0
Verdite3 v0.1.2
This should be the last update before v0.2.0. Thanks for all the support.
In response to some criticism, the next update for both verdite2 and verdite3 will add an on-boarding procedure which helps players select which gameplay and graphics changes they want enabled.
Changes
- Billboards now consistently turn to face the player.
- Fixed bug where a release unpacked over an older one failed to build.
- The launcher now checks for a new release once an hour instead of once a day
Full Changelog: v0.1.1...v0.1.2
Verdite3 v0.1.1
Bug fixes
Changes
- Fixed bug where GPU renderer would stop working if user adjusts brightness slider
- Fixed bug where John Creel woudn't spawn in at the palace of wind enterance when FramePacing.cs is active
- More common code moved into verdite-core
Full Changelog: v0.1.0...v0.1.1
Verdite3 v0.1.0
Well! I said I didn't expect the first release to take very long, and here we are! Even I'm surprised. Development was massively accelerated by how similar King's Field II and King's Field III are under the hood, to the point where sometimes the only work required to port an enhancement was discovering the new memory address, though some stuff needed to be reworked significantly.
Once the first round of bug fixes are out from all your feedback, I will backport all of the new changes from verdite3 back into verdite2.
New in Verdite3
- Gyro aiming for the bow.
- Rumble support. Currently bow-only, with room to expand to other situations later.
- DualSense haptics on top of standard rumble (WIP, YMMV).
- Analog tank controls added as an option.
- Native in-game settings menu ("PORT SETTINGS").
- Inverted camera option (requested by a RetroGameTalk user).
- Fog is now drawn by absolute distance from the player.
- Patches that would previously crash the game now disable themselves instead.
- Added safeguards so a crash mid-save can't corrupt your save data.
- Windows now shows the memory card icon correctly instead of the orb.
- Crashes now write a report to
crashes/. - HUD can now extend to the screen corners in widescreen.
Ported from Verdite2
- Retained-mode GPU renderer
- Native C# rendering pipeline
- 60+ FPS interpolation
- 24-bit colour
- Perspective-correct textures
- Per-pixel lighting
- SSAO
- Texture filtering
- Z-buffer
- Waves and reflections
- Gear comparison widget
- Auto-reload on death
- Twin-stick analog controls
- Frame profiler and debug mode
- Everything else from Verdite2 except the remaster editor and enhanced audio