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CarnEvil VR v0.1.5 — Quest & PC VR

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@lovervr63-a11y lovervr63-a11y released this 03 Nov 22:52

What's new

  • Four-tab settings with Gun, World, System and In-game. A single controller owns the menu pointer and shows a contact dot.
  • World puts Depth 3D, 3D strength, stereo separation, world size, panel distance and HUD size on one page.
  • Laser offers Off, Normal, 5x and 10x. Right-stick click toggles the gameplay laser and crosshair together.
  • Either hand can Start solo play. Pull the other trigger after releasing the active trigger to switch hands. Start on the free controller requests P2 join, then the configured two-player layout applies.
  • Crosshair defaults are 15% minimum, 50% maximum and 5.5 m shrink distance. Shoot off-screen is the default reload mode. The reload button works in both modes.

In-game opens the original arcade Service menu. Existing valid saved choices are preserved. Includes Quest and Windows OpenXR builds. Supply your own original arcade game files.

CarnEvil VR v0.1.4 — Quest & PC VR

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@lovervr63-a11y lovervr63-a11y released this 30 Oct 06:01

Quest library/application name: CarnEvil - VR4ALL.

This is an Android branding and package-version update to the previous public release v0.1.3. Game code, native libraries, resources and assets are byte-identical to that release. Package ID and signing certificate are retained for an in-place update with existing app data. PC VR is included unchanged from the previous release.

Verified with Android SDK label/package/signature/alignment checks and a complete APK payload comparison. Physical gameplay was not retested for this metadata-only update. Development gameplay/settings changes in other chats are outside this release.

No game ROMs, BIOS, disk images or personal data are included. Provide your own legally obtained game files.

CarnEvil VR v0.1.3 — Quest & PC VR

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@lovervr63-a11y lovervr63-a11y released this 29 Oct 03:45

CarnEvil VR 0.1.3

Quest and Windows PCVR update; package and signing identity are retained.

  • Shared wide VR4ALL setup panel with file status, access/help, manual Play and automatic entry after actual file validation. Quit/error returns remain at setup.
  • Arcade body and entire grip use P1 red / P2 blue, following logical player across hand assignments. Original grey screws and lens details are preserved. Other gun choices retain their own materials.
  • Gun angle 0° is the former physical −10° pose. Legacy saved angles reset to 0 once; later adjustments persist. Other settings, calibration and game saves remain intact.
  • Existing native gameplay, controls, view tuning and effects are preserved.

Fresh Windows/Quest builds, production settings/pose/material GPU tests, full launcher/file checks and extracted-source build/tests passed. The signed Quest update was installed in place and its APK hash verified. Complete route and physical PCVR coverage remain limited; the new UI/material/angle behavior has not been claimed as physically accepted from compilation alone.

Download the named carnevil-vr-source.zip for complete corresponding source, including the pinned upstream bundle and dependency sources. No game media or private keys are supplied.

CarnEvil VR v0.1.2 — Quest & PC VR

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@lovervr63-a11y lovervr63-a11y released this 29 Oct 02:45
f3e799a

A larger, adjustable VR view with corrected impact alignment. Tested and accepted on Quest 3S.

  • 3D strength: 1.25× by default, adjustable from 1–2× in 0.25 steps.
  • Stereo separation: 1.25× by default, with 1, 1.25, 1.5, 2, 3, 4 and 5.25× choices.
  • Depth 3D backgrounds remain the default, with Original available.
  • Health and bullet counts scale with 3D strength; the VR menu and tracked guns retain their physical size.
  • Native impact sparks now follow scene depth and line up with the laser. Sparks no longer interfere with later aiming rays.
  • Gun selection is Arcade / Zapper. A previous third-choice setting safely falls back to Arcade.

Existing valid settings and game saves are preserved. New defaults apply to fresh/missing settings; select 1.25× / 1.25× manually if you want to change an existing preference. Native game/audio/pacing libraries remain unchanged from the accepted build.

Downloads

  • carnevil-vr-quest.apk — standalone Meta Quest 3/3S.
  • carnevil-vr-pcvr.zip — Windows OpenXR portable build.
  • carnevil-vr-source.zip — complete matching source, pinned MAME Git bundle, exact SDL/OpenXR sources, build instructions and licenses.
  • SHA256SUMS.txt — checksums for all three downloads.

Install the APK over the existing app to retain data. Its internal version is 0.1.2-dev, Android version code 3; these are the exact APK bytes tested in the headset. No ROM, CHD or other game data is included. Bring your own CarnEvil v1.0.3 files.

The source archive attached above contains the complete buildable mod. GitHub's automatic Source code archives contain the project page only.

Quest 3S visuals, 1.25× / 1.25× view and impact/laser alignment were physically accepted. Windows builds and automated OpenGL tests pass; PCVR headset profiles and full routes remain untested. Depth scenery covers the original camera's visible surfaces, so leaning may expose gaps; wider scenery is unavailable.

CarnEvil VR v0.1.0 — Quest & PC VR

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@lovervr63-a11y lovervr63-a11y released this 28 Oct 04:05
e46448d

First public release of CarnEvil VR for standalone Quest 3/3S and Windows OpenXR.

  • Stereo characters with tracked lightguns and Depth 3D scenery enabled by default.
  • Original background mode remains available.
  • Native shot-aligned lasers with solid gun occlusion, recoil, shaped muzzle flash, drifting smoke and adjustable haptics.
  • Solo hand switching, P1/P2 joining, reversible hand assignment, three reload modes and native Service controls.
  • Shared VR4ALL launch image and controller instructions.
  • Gameplay pacing/audio improvements and native per-pixel depth handling for moving floor edges.

The final build was accepted on Quest 3S for visuals/depth, audio, laser alignment/occlusion, P2 joining and flash/smoke. CTest 9/9, Python 32/32 and an independent source-build host check pass. Windows PCVR is built and tested automatically; all headset profiles and game routes are not fully tested.

Install

Use carnevil-vr-quest.apk for Quest, or extract carnevil-vr-pcvr.zip for Windows. See the project page for game-file paths and controls. This APK is byte-identical to the accepted headset build and reports internal version 0.1.0-dev.

Bring your own CarnEvil v1.0.3 ROM and CHD. No game data or BIOS is bundled.

carnevil-vr-source.zip is the complete matching buildable source, including the pinned MAME Git bundle and exact SDL/OpenXR dependency sources. Use that file rather than GitHub's automatic source archives for this project-page repository. SHA256SUMS.txt covers all three downloads.

Scenery is reconstructed from the arcade camera's available depth; leaning can reveal gaps and wider view is unavailable. Boot/diagnostics remain on a raster panel.