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The House of the Dead 2 v1.0.12 — Quest & PC VR

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@lovervr63-a11y lovervr63-a11y released this 03 Nov 06:56

The House of the Dead 2 v1.0.12

  • New Gun, World, System and In-game settings tabs and one menu pointer.
  • Choose Green or Red blood in In-game. Green is the default and changes apply on the next start.
  • Crosshair defaults to 22% minimum, 40% maximum and 6.5 m shrink distance. The gameplay HUD no longer intercepts aim.
  • Laser Off, Normal, 5x and 10x. Right stick click toggles the laser and Crosshair.
  • Either controller can Start solo play. The free hand can request P2.
  • First-time VR pistol setup uses your own game files. Wider view adds Fade.
  • Quest library label is The House of the Dead 2 - VR4ALL.

The House of the Dead 2 Arcade VR v1.0.8 — Quest & PC VR

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@lovervr63-a11y lovervr63-a11y released this 30 Oct 06:01

Quest library/application name: HOTD2 Arcade - VR4ALL.

This is an Android branding and package-version update to the previous public release v1.0.6. Game code, native libraries, resources and assets are byte-identical to that release. Package ID and signing certificate are retained for an in-place update with existing app data. PC VR is included unchanged from the previous release.

Verified with Android SDK label/package/signature/alignment checks and a complete APK payload comparison. Physical gameplay was not retested for this metadata-only update. Development gameplay/settings changes in other chats are outside this release.

No game ROMs, BIOS, disk images or personal data are included. Provide your own legally obtained game files.

hotd2-arcade-vr v1.0.6

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@lovervr63-a11y lovervr63-a11y released this 29 Oct 03:45

hotd2-arcade-vr v1.0.6

Quest and Windows PCVR update. Android versionCode 7; package and release signing identity are retained.

  • The validated setup screen automatically enters VR when the required game files are ready. Missing files, permission issues, Quit and error returns keep setup available; manual Play remains available.
  • Arcade gun body and entire grip use logical P1 red and P2 blue across hand assignments. Grey screws and original lens details are preserved. Native weapons/staff, Zapper and controllers retain their appearance.
  • Gun angle 0 now has the former physical -10 degree pose. Display remains -30..30 in one-degree steps. Legacy saved angles reset to 0 once; later choices persist. Other preferences, saves and calibration remain intact.

The launcher automatic entry was physically confirmed in the preceding test. Production settings/material/pose checks and isolated Quest GPU pixels passed for all seven games. Fresh release builds are verified separately in the overseer batch report. Physical acceptance of the new color/angle correction and PCVR headset/full-route coverage remain pending; software compilation is not a headset-play result.

Bring your own supported game data. Release packages contain no game data.

HOTD2 Arcade VR 1.0.5 — Menu Service Controls

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@Godofkill97633 Godofkill97633 released this 27 Oct 01:50

HOTD2 Arcade VR 1.0.5 moves Service access into the purple VR menu.

Controls

  • Open the in-game VR menu and choose Open Service Menu, immediately above Quit. The A-hold shortcut is removed. Ordinary A starts P1 immediately after loading; controller buttons do not directly open Service during gameplay.
  • Standard NAOMI menus use X = Next and A = Select, with a purple guide below the native menu. Choose native EXIT to restart and restore normal controls automatically. No B step is needed; returning from a submenu preserves navigation.
  • Ninja Assault and Survivor use their native Namco controls: X = Down, A = Enter, with the stick available for Up/Down. While active, the VR menu row becomes Exit Service Menu; choose it to return to gameplay and clear the guide automatically.
  • Held inputs are consumed after entry, focus recovery and loading. Service navigation does not request P2 or expose a second gun. Fresh P2 joining still requires native game acceptance and follows the saved hand assignment. Survivor remains single-player.
  • Service is an offline VR-gun action available after initial loading, including while the VR menu pauses emulation. The passthrough launch fix, purple options/gun UI and VR4ALL launch splash remain included.

Validation

  • Production input/assignment checks, Android unit tests, startup contracts, native observer tests, Ninja hand checks, MOK reload checks and package fixtures passed across the applicable ports.
  • The final menu-only entry and automatic return were exercised with actual native menus in PC XR simulator runs for Confidential Mission, HOTD2, Ninja Assault and Survivor. Native submenu navigation preserves Service controls. Main/test startup metadata was additionally measured in owned Lupin original, MOK and Death Crimson Japan Rev A variants.
  • Earlier passthrough startup, P2 joining and native Service navigation were confirmed by the user on Quest 3S in Confidential Mission. The final menu-only entry and automatic-return revision was verified in the PC simulator; other hardware/gameplay paths have not been exhaustively tested.
  • Signed Quest and Windows PCVR packages are built from 25d90b915a568b85906743ae4df53b7975b99100. Quest package com.vrlightgunhub.hotd2arcade, version 1.0.5, versionCode 6. Package identity, embedded source commit, content, licensing, hashes and unchanged APK signer are checked.

Install

Update the Quest APK over the existing app or use VR4ALL. Extract the PCVR ZIP while retaining your own game files, saves and settings. No game, BIOS or generated native weapon data is included. See the README and previous release for title-specific support and limitations.

The Quest APK, PCVR ZIP and SHA256SUMS.txt are attached. Source and both binaries correspond to the same tagged commit.

HOTD2 Arcade VR 1.0.4 — Quest Startup and Controller Update

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@Godofkill97633 Godofkill97633 released this 27 Oct 00:06

HOTD2 Arcade VR 1.0.4 updates Quest startup, player joining and deliberate Service access.

Changes

  • Play completes the 2D-to-immersive handoff from Quest Home passthrough or a virtual home. The real VR activity has its own immersive classification and task; the setup panel is removed after launch.
  • P1 must already be active before X can request P2. P2's gun and saved hand assignment activate only after the native game accepts that player. Loading-time presses, rejected requests, restarts and P2 exits cannot leave a speculative second gun. Survivor retains its single-player controls.
  • On Quest Touch-family and Index controllers, a short A press sends Start on release. Hold physical A for 3 seconds to open the arcade Service menu, with a purple progress notice. A successful Service hold does not also send Start. Release is required for another activation.
  • Start buttons held during loading require release before use. Settings, focus loss and input-sync failure cancel holds. Duplicate Quest Android A/X events cannot reach legacy mappings; normal OpenXR player ownership remains intact.
  • The Service hold is offline only; online play retains synchronized Start. Other keyboard/gamepad cabinet controls remain available. The purple VR4ALL menus and launch splash remain included.

Validation

  • Passthrough startup and corrected P2 joining were confirmed by the user on a connected Quest 3S in Confidential Mission.
  • 805 production hand/join/gesture checks across all seven ports passed, including boot holds, native acknowledgment, both layouts, reset/tracking/timeout edges, short A, three-second Service timing and online exclusions.
  • All 455 Android unit tests, existing Ninja hand-safety checks (243), MOK reload checks (19), and standalone package checks (251) passed.
  • Fresh Windows PCVR and signed Quest packages were built from 7c4725a9bafd2ec04e5b8e0e732451b6ccbe5ec5 with source-commit, package identity, content, licensing and unchanged-signing checks.
  • The purple hold notice, short-versus-long A timing and actual native SYSTEM MENU entry were visually verified in the PC XR simulator. The final on-headset A-hold check remains pending.
  • Quest package com.vrlightgunhub.hotd2arcade, version 1.0.4, versionCode 5. Full gameplay coverage for every title and every headset remains pending.

Install

Install the Quest APK over the existing app, or update through VR4ALL. Extract the PCVR ZIP while retaining your own game files, saves and settings. No game, BIOS or generated native weapon data is included. Existing game support and limitations remain in the README and previous release.

The Quest APK, PCVR ZIP and SHA256SUMS.txt are attached. Source and both binaries correspond to the same tagged commit.

HOTD2 Arcade VR 1.0.3 — P1/P2 Hand Assignment

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@Godofkill97633 Godofkill97633 released this 26 Oct 06:59

HOTD2 Arcade VR 1.0.3 corrects P1/P2 hand assignment on Quest and PC VR.

Changes

  • P1/P2 joining and hand assignment now follow Confidential Mission, including physical Start ownership through joining, leaving and layout changes.
  • Solo A/right starts P1 and X/left joins P2 when local two-player play is available.
  • Joining applies the saved Two players layout immediately: P1 left / P2 right by default, or the selected reverse layout. In two-player mode each hand's fresh Start belongs to its assigned player.
  • A held Start keeps its original player until release. Simultaneous A/X presses remain separate; joining or leaving cannot turn the same press into another player's Start.
  • Releasing and pressing Start again inside settings observes the new layout; a Start genuinely held through a settings change keeps its original player.
  • The two-player setting keeps showing the saved layout during solo play. Existing saved preferences, solo either-trigger gun transfer, native game controls, reload/trigger safeguards and the purple VR4ALL UI/splash remain in place.

Seven-game audit and validation

All seven ports were compared with Confidential Mission for player joining and left/right assignment. HOTD2 Arcade, Death Crimson OX and Ninja Assault required assignment fixes; Confidential Mission required menu-release sampling. Lupin, The Maze of the Kings and Survivor 2's shared hand policy already matched. Survivor 2 retains its native single-player controls.

  • 406 production assignment checks passed across all seven ports (58 each), including both layouts, P2-first/simultaneous/held Starts, exit/rejoin, live swapping, blocked joining, solo transfer and menu release/repress.
  • Ninja Assault's 243 existing production hand-safety checks passed, and the affected standalone package identity suites passed.
  • Fresh Windows PCVR and signed Android Quest builds from 98a759fd90e61e62c1c3ce23bc0bba570d686ee6 passed strict source-commit and package checks.
  • APK com.vrlightgunhub.hotd2arcade, version 1.0.3, versionCode 4; update signing certificate matches the previous public APK.
  • Simulator checks verified A/P1 and X/P2 delivery in both layouts. Physical headset testing remains pending.

Install

Install the Quest APK over the existing app, or update through VR4ALL. Extract the PCVR ZIP while retaining your own game files, saves and settings. No game, BIOS or generated native weapon data is included. Existing game support and limitations remain in the README and previous release.

The Quest APK, PCVR ZIP and SHA256SUMS.txt are attached. Source archives and both binaries correspond to the same tagged commit.

HOTD2 Arcade VR 1.0.2 — Purple VR4ALL UI

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@Godofkill97633 Godofkill97633 released this 26 Oct 00:05

HOTD2 Arcade VR 1.0.2 updates the shared VR4ALL interface on Meta Quest and PC VR.

Changes

  • Purple options menus, gun/staff preparation and completion screens, matching the VR4ALL launch-screen palette.
  • Purple menu pointer rays and hit dots.
  • A VR4ALL headset-and-wordmark image appears inside VR for three visible seconds after Play launches the game. Background time does not consume it, and returning from the options menu does not replay it.
  • Game-specific controls, native weapons, saved settings and update signing identity are retained.

Install

Update the Quest APK through VR4ALL or install it over the existing app. For PC VR, extract the ZIP while retaining your own game files, saves and settings. No game, BIOS, cartridge, disc image or generated native weapon data is included.

Validation and scope

  • Fresh Windows PCVR and Android Quest builds from 852ea973b65159d46d6c59ec2b3ee1eef7620dda; strict package, source-commit, licence and model-credit checks passed.
  • Native splash timing regression and simulator captures of the splash, preparation/completion and options screens.
  • APK package com.vrlightgunhub.hotd2arcade, version 1.0.2, versionCode 3. Its signing certificate matches the prior public APK.
  • This UI update has not been physically tested in a headset. Existing gameplay limitations and supported game revisions remain documented in the README and previous release.
  • The inherited lupin-settings-test.ps1 harness still fails to compile for this game; the same failure was reproduced against its unchanged baseline source. The UI captures and release package checks passed.

Downloads

The Quest APK, PCVR ZIP and SHA256SUMS.txt are attached below. This release's source archives correspond to the same tagged commit as both binaries.

HOTD2 Arcade VR 1.0.1 — native blood-color menu

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@Godofkill97633 Godofkill97633 released this 25 Oct 23:24

Adds the arcade game's native Blood color option to the paused VR menu.

  • Press the left Menu button, select Blood color, and choose Red or Green with the trigger, A, or left/right stick.
  • The choice is saved immediately. Restart the game to load the selected native effects; a pending change says (next start).
  • Loading an old save state can restore its old effects. Start without a snapshot to apply the selected color.
  • Uses the USA NAOMI game's own red/green resource selector. Cabinet saves, difficulty, life and calibration remain unchanged.
  • Quest versionCode increases to 2 so existing standalone installations receive the update normally. Application identity is unchanged.

Quest and Windows OpenXR builds are included. VR4ALL's HOTD2 Arcade entry automatically uses this latest release. Bring your own complete USA hotd2.zip and HOTD2-specific hod2bios.zip (or supported embedded BIOS); no game data is distributed.

Native state/input (1172), arcade policy (90), shared gun input (23), model/cache (16), packaging (43) and Android JVM checks pass. Scripted OpenXR checks cover both native color indices, menu toggles, persistence, reopen and deferred application. Independent review passed after correcting the save-state reminder. Physical headset gameplay and later chapters remain unverified.

Source revision: 1e4bcc89293947f7be9459051fc361e03d535b0a.

The House of the Dead 2 — Arcade VR 1.0.0

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@Godofkill97633 Godofkill97633 released this 25 Oct 19:54

The House of the Dead 2 — Arcade VR for standalone Meta Quest and Windows OpenXR.

This adaptation uses the original USA NAOMI arcade cartridge, with stereo reconstruction, tracked guns and the shared VR4ALL light-gun controls.

  • Native arcade pistol prepared from your own game, with validated cache reuse, corrupt-cache recovery and B/Y skip.
  • P1 left / P2 right by default; reverse the assignment in the paused Two players setting. Either fresh trigger transfers the gun in solo play.
  • Native six-round ammunition and accepted-shot feedback, reload modes, laser, haptics, recenter, gun angle, world size and wider view.
  • Native story scenes hide the guns and laser until interactive play resumes.
  • Separate com.vrlightgunhub.hotd2arcade application and saves. Arcade gun, Zapper and custom GLB choices are available.

Your own arcade files are required: complete USA hotd2.zip, including program epr-21585.ic22 (CRC b23d1a0c) and all twenty MPR chips; plus a supported HOTD2-specific hod2bios.zip, or its BIOS embedded in the game ZIP. No CHD is needed. Dreamcast media, ordinary NAOMI BIOS and other arcade program revisions are unsupported. No ROM, BIOS, cabinet save or generated game model is included.

Quest: install hotd2-arcade-vr-quest.apk, put your game/BIOS ZIPs in Download, enable file access and open HOTD2 Arcade VR. PC VR: extract hotd2-arcade-vr-pcvr.zip, add the same files under roms, select your OpenXR runtime and run Play HOTD2 Arcade.cmd.

Builds, media/setup checks, native state/input tests and the two-player OpenXR simulator scenario pass. Experimental: physical headset tracking, comfort, sustained performance, later chapters, bosses and endings remain pending. See the source validation notes and headset checklist for the measured scope.

Based on Flycast, mikermak's HOTD2 VR engine and the shared Confidential Mission, Lupin and Death Crimson OX adaptations. GPL and bundled-model credits are included. Unofficial fan project, unaffiliated with Sega or Meta. The banner is AI-generated promotional artwork based on arcade references, not a headset screenshot.

Binary/source revision: 44defdeac4ece68ad96b2ad5147f4a1a996c1652.