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The Maze of the Kings v1.0.8 — Quest & PC VR

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@lovervr63-a11y lovervr63-a11y released this 03 Nov 06:56

The Maze of the Kings v1.0.8

  • New Gun, World, System and In-game tabs and one menu pointer.
  • Laser Off, Normal, 5x and 10x. Right stick click toggles the laser and Crosshair.
  • The gameplay HUD no longer intercepts aim. Wider view adds Fade.
  • Either controller can Start solo play. The free hand can request P2.
  • First-time VR staff setup uses your own game files. A valid cache is reused.
  • The native staff has no mechanical kick. Magic effects and haptics use their existing behavior.

The Maze of the Kings VR v1.0.7 — Quest & PC VR

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@lovervr63-a11y lovervr63-a11y released this 30 Oct 06:01

Quest library/application name: The Maze of the Kings - VR4ALL.

This is an Android branding and package-version update to the previous public release v1.0.6. Game code, native libraries, resources and assets are byte-identical to that release. Package ID and signing certificate are retained for an in-place update with existing app data. PC VR is included unchanged from the previous release.

Verified with Android SDK label/package/signature/alignment checks and a complete APK payload comparison. Physical gameplay was not retested for this metadata-only update. Development gameplay/settings changes in other chats are outside this release.

No game ROMs, BIOS, disk images or personal data are included. Provide your own legally obtained game files.

mok-vr v1.0.6

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@lovervr63-a11y lovervr63-a11y released this 29 Oct 03:45

mok-vr v1.0.6

Quest and Windows PCVR update. Android versionCode 7; package and release signing identity are retained.

  • The validated setup screen automatically enters VR when the required game files are ready. Missing files, permission issues, Quit and error returns keep setup available; manual Play remains available.
  • Arcade gun body and entire grip use logical P1 red and P2 blue across hand assignments. Grey screws and original lens details are preserved. Native weapons/staff, Zapper and controllers retain their appearance.
  • Gun angle 0 now has the former physical -10 degree pose. Display remains -30..30 in one-degree steps. Legacy saved angles reset to 0 once; later choices persist. Other preferences, saves and calibration remain intact.

The launcher automatic entry was physically confirmed in the preceding test. Production settings/material/pose checks and isolated Quest GPU pixels passed for all seven games. Fresh release builds are verified separately in the overseer batch report. Physical acceptance of the new color/angle correction and PCVR headset/full-route coverage remain pending; software compilation is not a headset-play result.

Bring your own supported game data. Release packages contain no game data.

The accepted native staff effects and game-specific reload behavior are preserved.

The Maze of the Kings VR 1.0.5 — Magical Staff Effect

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@lovervr63-a11y lovervr63-a11y released this 28 Oct 04:35

The native MOK staff now fires a small magical effect suited to the game: a brief emerald ripple at its crystal tip, gold sparks that drift away and fade, and green illumination on the staff. This replaces its smoke and orange gun flash.

  • Works for both players; arcade and custom gun effects retain their existing appearance.
  • Includes the Start fix from 1.0.4 and the existing controller models, VR menu and reload controls.

Install

  • Quest: update through VR4ALL or sideload mok-vr-quest.apk. Version 1.0.5-gc6214a2a9, Android versionCode 6. The application ID and release signer are unchanged.
  • PC VR: extract mok-vr-pcvr.zip; keep your game files, saves and emu.cfg when upgrading.
  • No game, BIOS, disc or extracted staff is included. See the setup instructions.

Validation

The effect was reviewed on Quest 3S and approved for release by the tester. The installed APK is the exact file provided here; installation preserved settings, save and extracted staff-cache hashes.

23 magic/legacy renderer checks, 21 Start readiness checks, 179 player/Service checks, 136 Android unit tests and 40 package regressions passed. An 80-second OpenXR simulator route also captured both players firing the native staff. Package identities, matching native source revisions, credits, licenses and game-file exclusions were verified.

Built from c6214a2a902e1f2302dc20f35ef478c88e0f60ad.

SHA-256

mok-vr-quest.apk: 3e5af7b6158435b03e9bdaf8b1bcf6b01ab9672073646f4d58108ecb3ac6c9c7

mok-vr-pcvr.zip: 874060ecb5898cc241acfb674ed9e10532d715eb1928af2885e06328fdf04370

SHA256SUMS.txt: fd32b796567c714de80e6922e16a099bd4a11daeebd24e7e074538775da4fd2e

The Maze of the Kings VR 1.0.4 — Start Fix

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@lovervr63-a11y lovervr63-a11y released this 28 Oct 04:07

Fixes the unresponsive Start prompt in The Maze of the Kings VR. MOK now recognizes loaded game code without waiting for player-state RAM that its profile does not provide.

  • A on the right controller starts P1. X joins P2 afterward. Both two-player hand layouts remain supported.
  • Loading-held buttons still require release, and the menu/focus/Service input safeguards remain in place.
  • MOK retains its existing native prompt-based P2 handling.

Install

  • Quest: update through VR4ALL or sideload mok-vr-quest.apk. Version 1.0.4-ge8d7cad57, Android versionCode 5. The application ID and release signer are unchanged.
  • PC VR: extract mok-vr-pcvr.zip; keep your game files, saves and emu.cfg when upgrading.
  • No game, BIOS, disc or extracted staff is included. See the setup instructions.

Validation

21 MOK readiness checks, 179 player/Service checks, 136 Android unit tests, and 40 package regressions passed. A 145-second OpenXR simulator route verified Start, P2 joining and progression into combat; loading-held A was rejected. The signed update was installed on Quest 3S with settings, save and staff-cache hashes preserved. Automated gameplay validation uses the desktop simulator; physical play validation remains with the user.

Built from e8d7cad57c45d2a0c3753048ad376ae9af3c65f6. Package identities, matching native source revisions, model credits, licenses and game-file exclusions were verified.

SHA-256

mok-vr-quest.apk: 111cadededcde518c252d6e74e7b10b62f41ed21a2729318560fbbca57c9c2d1

mok-vr-pcvr.zip: 85b10fb853dabdf7976ffa67a69aabaf22732b5f95ef0a92b6e04820e4a6e01d

SHA256SUMS.txt: 1fae58232b83f5cee9da7f49dae0166cc696b5a819b336e4553fadf835ed67da

The Maze of the Kings VR 1.0.3 — Menu Service Controls

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@Godofkill97633 Godofkill97633 released this 27 Oct 01:51

The Maze of the Kings VR 1.0.3 moves Service access into the purple VR menu.

Controls

  • Open the in-game VR menu and choose Open Service Menu, immediately above Quit. The A-hold shortcut is removed. Ordinary A starts P1 immediately after loading; controller buttons do not directly open Service during gameplay.
  • Standard NAOMI menus use X = Next and A = Select, with a purple guide below the native menu. Choose native EXIT to restart and restore normal controls automatically. No B step is needed; returning from a submenu preserves navigation.
  • Ninja Assault and Survivor use their native Namco controls: X = Down, A = Enter, with the stick available for Up/Down. While active, the VR menu row becomes Exit Service Menu; choose it to return to gameplay and clear the guide automatically.
  • Held inputs are consumed after entry, focus recovery and loading. Service navigation does not request P2 or expose a second gun. Fresh P2 joining still requires native game acceptance and follows the saved hand assignment. Survivor remains single-player.
  • Service is an offline VR-gun action available after initial loading, including while the VR menu pauses emulation. The passthrough launch fix, purple options/gun UI and VR4ALL launch splash remain included.

Validation

  • Production input/assignment checks, Android unit tests, startup contracts, native observer tests, Ninja hand checks, MOK reload checks and package fixtures passed across the applicable ports.
  • The final menu-only entry and automatic return were exercised with actual native menus in PC XR simulator runs for Confidential Mission, HOTD2, Ninja Assault and Survivor. Native submenu navigation preserves Service controls. Main/test startup metadata was additionally measured in owned Lupin original, MOK and Death Crimson Japan Rev A variants.
  • Earlier passthrough startup, P2 joining and native Service navigation were confirmed by the user on Quest 3S in Confidential Mission. The final menu-only entry and automatic-return revision was verified in the PC simulator; other hardware/gameplay paths have not been exhaustively tested.
  • Signed Quest and Windows PCVR packages are built from 4cb84b99391681db4a25f75397b0b23f14c1570b. Quest package com.vrlightgunhub.mok, version 1.0.3, versionCode 4. Package identity, embedded source commit, content, licensing, hashes and unchanged APK signer are checked.

Install

Update the Quest APK over the existing app or use VR4ALL. Extract the PCVR ZIP while retaining your own game files, saves and settings. No game, BIOS or generated native weapon data is included. See the README and previous release for title-specific support and limitations.

The Quest APK, PCVR ZIP and SHA256SUMS.txt are attached. Source and both binaries correspond to the same tagged commit.

The Maze of the Kings VR 1.0.2 — Quest Startup and Controller Update

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@Godofkill97633 Godofkill97633 released this 27 Oct 00:08

The Maze of the Kings VR 1.0.2 updates Quest startup, player joining and deliberate Service access.

Changes

  • Play completes the 2D-to-immersive handoff from Quest Home passthrough or a virtual home. The real VR activity has its own immersive classification and task; the setup panel is removed after launch.
  • P1 must already be active before X can request P2. P2's gun and saved hand assignment activate only after the native game accepts that player. Loading-time presses, rejected requests, restarts and P2 exits cannot leave a speculative second gun. Survivor retains its single-player controls.
  • On Quest Touch-family and Index controllers, a short A press sends Start on release. Hold physical A for 3 seconds to open the arcade Service menu, with a purple progress notice. A successful Service hold does not also send Start. Release is required for another activation.
  • Start buttons held during loading require release before use. Settings, focus loss and input-sync failure cancel holds. Duplicate Quest Android A/X events cannot reach legacy mappings; normal OpenXR player ownership remains intact.
  • The Service hold is offline only; online play retains synchronized Start. Other keyboard/gamepad cabinet controls remain available. The purple VR4ALL menus and launch splash remain included.

Validation

  • Passthrough startup and corrected P2 joining were confirmed by the user on a connected Quest 3S in Confidential Mission.
  • 805 production hand/join/gesture checks across all seven ports passed, including boot holds, native acknowledgment, both layouts, reset/tracking/timeout edges, short A, three-second Service timing and online exclusions.
  • All 455 Android unit tests, existing Ninja hand-safety checks (243), MOK reload checks (19), and standalone package checks (251) passed.
  • Fresh Windows PCVR and signed Quest packages were built from a0a46a835e8dafd695d97dacacc5359315d0f9b3 with source-commit, package identity, content, licensing and unchanged-signing checks.
  • The purple hold notice, short-versus-long A timing and actual native SYSTEM MENU entry were visually verified in the PC XR simulator. The final on-headset A-hold check remains pending.
  • Quest package com.vrlightgunhub.mok, version 1.0.2, versionCode 3. Full gameplay coverage for every title and every headset remains pending.

Install

Install the Quest APK over the existing app, or update through VR4ALL. Extract the PCVR ZIP while retaining your own game files, saves and settings. No game, BIOS or generated native weapon data is included. Existing game support and limitations remain in the README and previous release.

The Quest APK, PCVR ZIP and SHA256SUMS.txt are attached. Source and both binaries correspond to the same tagged commit.

The Maze of the Kings VR 1.0.1 — Purple VR4ALL UI

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@Godofkill97633 Godofkill97633 released this 26 Oct 00:07

The Maze of the Kings VR 1.0.1 updates the shared VR4ALL interface on Meta Quest and PC VR.

Changes

  • Purple options menus, gun/staff preparation and completion screens, matching the VR4ALL launch-screen palette.
  • Purple menu pointer rays and hit dots.
  • A VR4ALL headset-and-wordmark image appears inside VR for three visible seconds after Play launches the game. Background time does not consume it, and returning from the options menu does not replay it.
  • Game-specific controls, native weapons, saved settings and update signing identity are retained.

Install

Update the Quest APK through VR4ALL or install it over the existing app. For PC VR, extract the ZIP while retaining your own game files, saves and settings. No game, BIOS, cartridge, disc image or generated native weapon data is included.

Validation and scope

  • Fresh Windows PCVR and Android Quest builds from a1e74cd9087a40e49d62332ad56a088df01a5798; strict package, source-commit, licence and model-credit checks passed.
  • Native splash timing regression and simulator captures of the splash, preparation/completion and options screens.
  • APK package com.vrlightgunhub.mok, version 1.0.1, versionCode 2. Its signing certificate matches the prior public APK.
  • This UI update has not been physically tested in a headset. Existing gameplay limitations and supported game revisions remain documented in the README and previous release.

Downloads

The Quest APK, PCVR ZIP and SHA256SUMS.txt are attached below. This release's source archives correspond to the same tagged commit as both binaries.

The Maze of the Kings VR 1.0.0 — Quest & PC VR

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@Godofkill97633 Godofkill97633 released this 25 Oct 19:51

Standalone The Maze of the Kings VR for Meta Quest and Windows PC VR, with the shared VR4ALL light-gun controls, controller models and paused menu.

  • Original in-game staff prepared automatically from your own game. Valid caches are reused; damaged caches regenerate. B/Y skips for the session.
  • In-game staff, Arcade gun, Zapper and compatible custom GLB choices in the Gun menu.
  • The native staff is displayed without a spare open hand.
  • Shoot off-screen is the default reload mode and requires an off-screen trigger pull, including with two players. Point off-screen reloads once when leaving the screen and re-arms on returning. B/Y explicitly reloads in either mode.
  • Two players on one headset: P1 left / P2 right by default; reverse in the Two players row. Solo play keeps either-trigger hand transfer.
  • Shared controller labels, recenter, gun angle, laser, haptics, world size, panel distance, wider view, How to play and confirmed Quit.
  • Separate com.vrlightgunhub.mok app, settings and saves; installs alongside the other ports.
  • Preparation consumes held Start/B/Y inputs until release, preventing accidental advances or joins afterward.

Bring your own packed mok.zip containing 317-0333-com.pic, the matching mok/gds-0022.chd and supported naomi.zip (unless the BIOS is inside the game ZIP). No game, BIOS, disc or extracted staff is included.

Quest: install mok-vr-quest.apk, add the files under Download, open The Maze of the Kings VR, allow file access if needed, and choose Play when ready.

PC VR: extract mok-vr-pcvr.zip, add the same layout under roms, connect the active OpenXR runtime and open Play The Maze of the Kings.cmd.

Built from source commit 24f3cb3a2b3583a2eeff7a35c44fc75493d57c16. Android versionCode 1, versionName 1.0.0-g24f3cb3a2. The APK is release-signed as CN=VR Light Gun Hub; SHA256SUMS.txt records both download hashes.

Build, native/JVM regression, archive validation and desktop XR simulator checks are documented in the source. Physical headset play, tracking, sustained performance, haptic feel, comfort and full later-stage coverage remain pending. Raw-disc GDI/CUE boot is untested. This release reuses the existing measured MOK camera/staff implementation and does not claim a newly measured native magazine/accepted-shot model or automatic cutscene hand hiding.

Based on Flycast, mikermak's HOTD2 VR and MOK work, and the shared Confidential Mission/Lupin adaptations. Unofficial fan project. See README, LICENSE and bundled-model credits.