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Survivor 2 - Code: Veronica v1.0.11 — Quest & PC VR

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@lovervr63-a11y lovervr63-a11y released this 03 Nov 03:08

Survivor 2 v1.0.11

Laser offers Off, Normal, 5x, and 10x. Normal uses the previous 2x beam width, including for saved 2x selections. Saved 5x and 10x widths remain available.

Survivor 2 - Code: Veronica v1.0.10 — Quest & PC VR

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@lovervr63-a11y lovervr63-a11y released this 03 Nov 02:53

Survivor 2 v1.0.10

New settings and Reset to defaults now use the captured Quest profile. World size is 0.10. Custom Crosshair uses 20% minimum, 45% maximum and a 5 m shrink distance. The starting gun is the in-game model, Laser is Normal, Haptics is Medium, and Wider view is On.

Existing saved preferences are preserved. Native operator settings remain available through Namco Service.

Survivor 2 - Code: Veronica v1.0.9 — Quest & PC VR

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@lovervr63-a11y lovervr63-a11y released this 03 Nov 01:17

Survivor 2 v1.0.9

  • New Gun, World, System and In-game settings cards. One controller owns the menu pointer and contact dot.
  • Direct gun choices, Crosshair, five laser options and a paired right-stick shortcut.
  • Wider view Off, On and Fade, with HUD sizing in On and Fade for supported gameplay overlays.
  • First Start chooses the solo gun hand. Native weapon preparation is required and reuses a valid cache.
  • The existing World size default and saved values are preserved. Native operator settings use Namco Service.

The original World cartridge and NAOMI BIOS are required. The Quest test build was accepted on hardware. PCVR rendering was checked in the simulator.

Survivor 2 VR v1.0.7 — Quest & PC VR

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@lovervr63-a11y lovervr63-a11y released this 30 Oct 06:01

Quest library/application name: Survivor 2 - Code: Veronica - VR4ALL.

This is an Android branding and package-version update to the previous public release v1.0.6. Game code, native libraries, resources and assets are byte-identical to that release. Package ID and signing certificate are retained for an in-place update with existing app data. PC VR is included unchanged from the previous release.

Verified with Android SDK label/package/signature/alignment checks and a complete APK payload comparison. Physical gameplay was not retested for this metadata-only update. Development gameplay/settings changes in other chats are outside this release.

No game ROMs, BIOS, disk images or personal data are included. Provide your own legally obtained game files.

survivor2-code-veronica-vr v1.0.6

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@lovervr63-a11y lovervr63-a11y released this 29 Oct 03:45

survivor2-code-veronica-vr v1.0.6

Quest and Windows PCVR update. Android versionCode 7; package and release signing identity are retained.

  • The validated setup screen automatically enters VR when the required game files are ready. Missing files, permission issues, Quit and error returns keep setup available; manual Play remains available.
  • Arcade gun body and entire grip use logical P1 red and P2 blue across hand assignments. Grey screws and original lens details are preserved. Native weapons/staff, Zapper and controllers retain their appearance.
  • Gun angle 0 now has the former physical -10 degree pose. Display remains -30..30 in one-degree steps. Legacy saved angles reset to 0 once; later choices persist. Other preferences, saves and calibration remain intact.

The launcher automatic entry was physically confirmed in the preceding test. Production settings/material/pose checks and isolated Quest GPU pixels passed for all seven games. Fresh release builds are verified separately in the overseer batch report. Physical acceptance of the new color/angle correction and PCVR headset/full-route coverage remain pending; software compilation is not a headset-play result.

Bring your own supported game data. Release packages contain no game data.

Survivor 2 - Code: Veronica VR 1.0.5 — Menu Service Controls

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@Godofkill97633 Godofkill97633 released this 27 Oct 01:51

Survivor 2 - Code: Veronica VR 1.0.5 moves Service access into the purple VR menu.

Controls

  • Open the in-game VR menu and choose Open Service Menu, immediately above Quit. The A-hold shortcut is removed. Ordinary A starts P1 immediately after loading; controller buttons do not directly open Service during gameplay.
  • Standard NAOMI menus use X = Next and A = Select, with a purple guide below the native menu. Choose native EXIT to restart and restore normal controls automatically. No B step is needed; returning from a submenu preserves navigation.
  • Ninja Assault and Survivor use their native Namco controls: X = Down, A = Enter, with the stick available for Up/Down. While active, the VR menu row becomes Exit Service Menu; choose it to return to gameplay and clear the guide automatically.
  • Held inputs are consumed after entry, focus recovery and loading. Service navigation does not request P2 or expose a second gun. Fresh P2 joining still requires native game acceptance and follows the saved hand assignment. Survivor remains single-player.
  • Service is an offline VR-gun action available after initial loading, including while the VR menu pauses emulation. The passthrough launch fix, purple options/gun UI and VR4ALL launch splash remain included.

Validation

  • Production input/assignment checks, Android unit tests, startup contracts, native observer tests, Ninja hand checks, MOK reload checks and package fixtures passed across the applicable ports.
  • The final menu-only entry and automatic return were exercised with actual native menus in PC XR simulator runs for Confidential Mission, HOTD2, Ninja Assault and Survivor. Native submenu navigation preserves Service controls. Main/test startup metadata was additionally measured in owned Lupin original, MOK and Death Crimson Japan Rev A variants.
  • Earlier passthrough startup, P2 joining and native Service navigation were confirmed by the user on Quest 3S in Confidential Mission. The final menu-only entry and automatic-return revision was verified in the PC simulator; other hardware/gameplay paths have not been exhaustively tested.
  • Signed Quest and Windows PCVR packages are built from b3d3748dcc085b9682a6381159165300f09e44c4. Quest package com.vrlightgunhub.survivor2, version 1.0.5, versionCode 6. Package identity, embedded source commit, content, licensing, hashes and unchanged APK signer are checked.

Install

Update the Quest APK over the existing app or use VR4ALL. Extract the PCVR ZIP while retaining your own game files, saves and settings. No game, BIOS or generated native weapon data is included. See the README and previous release for title-specific support and limitations.

The Quest APK, PCVR ZIP and SHA256SUMS.txt are attached. Source and both binaries correspond to the same tagged commit.

Survivor 2 - Code: Veronica VR 1.0.4 — Quest Startup and Controller Update

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@Godofkill97633 Godofkill97633 released this 27 Oct 00:08

Survivor 2 - Code: Veronica VR 1.0.4 updates Quest startup, player joining and deliberate Service access.

Changes

  • Play completes the 2D-to-immersive handoff from Quest Home passthrough or a virtual home. The real VR activity has its own immersive classification and task; the setup panel is removed after launch.
  • P1 must already be active before X can request P2. P2's gun and saved hand assignment activate only after the native game accepts that player. Loading-time presses, rejected requests, restarts and P2 exits cannot leave a speculative second gun. Survivor retains its single-player controls.
  • On Quest Touch-family and Index controllers, a short A press sends Start on release. Hold physical A for 3 seconds to open the arcade Service menu, with a purple progress notice. A successful Service hold does not also send Start. Release is required for another activation.
  • Start buttons held during loading require release before use. Settings, focus loss and input-sync failure cancel holds. Duplicate Quest Android A/X events cannot reach legacy mappings; normal OpenXR player ownership remains intact.
  • The Service hold is offline only; online play retains synchronized Start. Other keyboard/gamepad cabinet controls remain available. The purple VR4ALL menus and launch splash remain included.

Validation

  • Passthrough startup and corrected P2 joining were confirmed by the user on a connected Quest 3S in Confidential Mission.
  • 805 production hand/join/gesture checks across all seven ports passed, including boot holds, native acknowledgment, both layouts, reset/tracking/timeout edges, short A, three-second Service timing and online exclusions.
  • All 455 Android unit tests, existing Ninja hand-safety checks (243), MOK reload checks (19), and standalone package checks (251) passed.
  • Fresh Windows PCVR and signed Quest packages were built from 2ae79aecfd47f833f98f413f9569c33c81880b65 with source-commit, package identity, content, licensing and unchanged-signing checks.
  • The purple hold notice, short-versus-long A timing and actual native SYSTEM MENU entry were visually verified in the PC XR simulator. The final on-headset A-hold check remains pending.
  • Quest package com.vrlightgunhub.survivor2, version 1.0.4, versionCode 5. Full gameplay coverage for every title and every headset remains pending.

Install

Install the Quest APK over the existing app, or update through VR4ALL. Extract the PCVR ZIP while retaining your own game files, saves and settings. No game, BIOS or generated native weapon data is included. Existing game support and limitations remain in the README and previous release.

The Quest APK, PCVR ZIP and SHA256SUMS.txt are attached. Source and both binaries correspond to the same tagged commit.

Survivor 2 - Code: Veronica VR 1.0.3

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@Godofkill97633 Godofkill97633 released this 26 Oct 02:20

Survivor 2 - Code: Veronica VR 1.0.3

Version 1.0.3 is a regular release for standalone Meta Quest and Windows PC OpenXR, using the same version-number format as the other VR4ALL ports.

Included

  • Eight automatic native weapon models: BR-93R, Python, Gold Luger, Ingram, SPAS-12, AK47S, M79 and LN-02 linear launcher. Models are prepared locally from your own cartridge.
  • The Ingram arms fix and tracked launcher aiming, preserving native spread, launch speed and ongoing physics.
  • Purple VR4ALL menus, preparation/completion screens, pointer rays and hit dots, plus the three-second VR launch splash.
  • Native controls, game progression, pickups, ammunition, saved settings and custom GLB overrides.

Update and install

Install survivor2-code-veronica-vr-quest.apk over the existing app or update through VR4ALL. The package remains com.vrlightgunhub.survivor2, with the same release signer and versionCode 4. The app version is 1.0.3-g<source> so the build remains traceable to its source commit.

For PC VR, extract survivor2-code-veronica-vr-pcvr.zip, keep your existing game files/saves/settings, activate your OpenXR runtime and run Play Survivor 2.cmd.

Supply your complete owned NAOMI World BHF2 Ver. E gunsur2.zip and supported naomi.zip (unless a supported BIOS is embedded). No CHD or PIC is needed. No commercial game, BIOS or generated weapon data is included.

Select Gun → In-game weapons for automatic weapon models. B/Y skips preparation for that session.

Verification and scope

This update changes release naming and version metadata. Gameplay and the purple VR4ALL interface are retained from the previous release. Build, package and source-provenance checks apply to both downloads; detailed gameplay evidence and remaining headset/route coverage are in validation.

One player per app instance. Wider view remains unavailable, and movement requires both controllers tracked. Later stages, full character routes and long sessions retain their existing validation limits.

Both binaries correspond to v1.0.3. Verify downloads against SHA256SUMS.txt attached to the release. Upstream source and license notices are preserved. Unofficial fan project, unaffiliated with Capcom or Sega.

Survivor 2 - Code: Veronica VR 1.0.0-preview.3 — Purple VR4ALL UI

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@Godofkill97633 Godofkill97633 released this 26 Oct 00:05

Survivor 2 - Code: Veronica VR 1.0.0-preview.3 updates the shared VR4ALL interface on Meta Quest and PC VR.

Changes

  • Purple options menus, gun/staff preparation and completion screens, matching the VR4ALL launch-screen palette.
  • Purple menu pointer rays and hit dots.
  • A VR4ALL headset-and-wordmark image appears inside VR for three visible seconds after Play launches the game. Background time does not consume it, and returning from the options menu does not replay it.
  • Game-specific controls, native weapons, saved settings and update signing identity are retained.

Install

Update the Quest APK through VR4ALL or install it over the existing app. For PC VR, extract the ZIP while retaining your own game files, saves and settings. No game, BIOS, cartridge, disc image or generated native weapon data is included.

Validation and scope

  • Fresh Windows PCVR and Android Quest builds from 1bcbcb9b605c35b5273f61db6d558a4564d43fa7; strict package, source-commit, licence and model-credit checks passed.
  • Native splash timing regression and simulator captures of the splash, preparation/completion and options screens.
  • APK package com.vrlightgunhub.survivor2, version 1.0.0-preview.3, versionCode 3. Its signing certificate matches the prior public APK.
  • This UI update has not been physically tested in a headset. Existing gameplay limitations and supported game revisions remain documented in the README and previous release.

Downloads

The Quest APK, PCVR ZIP and SHA256SUMS.txt are attached below. This release's source archives correspond to the same tagged commit as both binaries.

Survivor 2 VR — Preview 2: Native Weapons

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@Godofkill97633 Godofkill97633 released this 25 Oct 23:46

Survivor 2 VR — experimental preview 2

Native weapon update for Resident Evil Survivor 2 - Code: Veronica, NAOMI World BHF2 Ver. E (gunsur2), on standalone Meta Quest and Windows PC OpenXR.

Changes

  • Prepare eight complete native weapon models locally from your own cartridge: BR-93R, Python, Gold Luger, Ingram, SPAS-12, AK47S, M79 and LN-02 (linear launcher). Native character hands are omitted from the tracked models.
  • Automatically match the tracked model to the weapon equipped by the game. Pickups, weapon swaps, ammo and reload remain native. Explicit custom GLB choices still override model presentation.
  • Keep the Ingram firing animation in the active VR phase, preventing the original arms from briefly reappearing and held fire from being interrupted.
  • Align M79 and LN-02 projectiles with the tracked muzzle while preserving native spread, launch speed and ongoing physics. Hitscan weapons retain their native collision metadata.
  • Preparation can be skipped with B or Y; the licensed fallback remains available. Missing or corrupt caches are rebuilt on a new session.

Setup

Update the existing app with survivor2-code-veronica-vr-quest.apk or extract survivor2-code-veronica-vr-pcvr.zip for PC VR. Quest package com.vrlightgunhub.survivor2 uses versionCode2 and the same project release signer. Existing game files remain usable. PC launch: Play Survivor 2.cmd, with an active OpenXR runtime and the Visual C++ x64 runtime.

Supply your complete owned World gunsur2.zip and supported naomi.zip (unless a supported BIOS is embedded). No CHD or PIC is needed. No game, BIOS or extracted model data is distributed; preparation runs on your device.

Select Gun → In-game weapons for automatic model switching. After preparation, use B/Y for the native gun action and either fresh trigger to take/fire the solo gun. Other controls remain in the README.

Validation and limits

The user reports successful headset gameplay on preview1. This update has separate decoder, native phase, preparation, cache and simulator checks recorded in validation. Physical headset testing of preview2 remains open. Native source loadout tables establish the eight supported weapon IDs; other inherited cartridge assets do not establish additional arcade inventory.

One player per app instance. Wider view remains unavailable; head turns beyond submitted geometry can reveal undrawn space. Movement requires both controllers tracked. Full character routes, natural pickup progression, later stages, melee, bosses and long sessions remain open.

Both binaries correspond to the exact source at v1.0.0-preview.2. Verify downloads with the release’s SHA256SUMS.txt. Source and upstream notices are preserved. Unofficial fan project, unaffiliated with Capcom or Sega.