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Teraburst VR v0.1.3 — Quest & PC VR
What's new
- Four-tab settings with Gun, World, System and In-game. A single controller owns the menu pointer and shows a contact dot.
- World puts Stereo 3D, 3D strength, stereo separation, world size, panel distance and HUD size on one page.
- Laser offers Off, Normal, 5x and 10x. Right-stick click toggles the gameplay laser and crosshair together.
- Either hand can Start solo play. Pull the other trigger after releasing the active trigger to switch hands. Start on the free controller requests P2 join, then the configured two-player layout applies.
- In-game gun is the default gun model. The native Bomb button, original crosshair option, FPS counter, and blue P1 / red P2 arcade guns remain available.
In-game opens the original arcade Service menu. Existing valid saved choices are preserved. Includes Quest and Windows OpenXR builds. Supply your own original arcade game files.
Teraburst VR v0.1.2 — Quest & PC VR
Quest library/application name: Teraburst - VR4ALL.
This is an Android branding and package-version update to the previous public release v0.1.1. Game code, native libraries, resources and assets are byte-identical to that release. Package ID and signing certificate are retained for an in-place update with existing app data. PC VR is included unchanged from the previous release.
Verified with Android SDK label/package/signature/alignment checks and a complete APK payload comparison. Physical gameplay was not retested for this metadata-only update. Development gameplay/settings changes in other chats are outside this release.
No game ROMs, BIOS, disk images or personal data are included. Provide your own legally obtained game files.
Teraburst VR v0.1.1 — Quest & PC VR
Teraburst VR 0.1.1
Quest and Windows PCVR update; package and signing identity are retained.
- Shared wide VR4ALL setup panel with file status, access/help, manual Play and automatic entry after actual file validation. Quit/error returns remain at setup.
- Arcade body and entire grip use P1 blue / P2 red, following logical player across hand assignments. Original grey screws and lens details are preserved. Other gun choices retain their own materials.
- Gun angle 0° is the former physical −10° pose. Legacy saved angles reset to 0 once; later adjustments persist. Other settings, calibration and game saves remain intact.
- Existing native gameplay, controls, view tuning and effects are preserved.
Fresh Windows/Quest builds, production settings/pose/material GPU tests, full launcher/file checks and extracted-source build/tests passed. The signed Quest update was installed in place and its APK hash verified. Complete route and physical PCVR coverage remain limited; the new UI/material/angle behavior has not been claimed as physically accepted from compilation alone.
Download the named teraburst-vr-source.zip for complete corresponding source, including the pinned upstream bundle and dependency sources. No game media or private keys are supplied.
Teraburst VR v0.1.0 — Quest & PC VR
Teraburst VR v0.1.0
The first public VR4ALL release of Konami's Teraburst for standalone Meta Quest 3/3S and Windows OpenXR.
- Native stereo 3D world, adjustable depth/separation/world size and tracked guns.
- Scenery-aware lasers and physical 3D native reticles: P1 blue / P2 red.
- Native tutorial rifle plus Arcade/Zapper choices, automatic-fire recoil, smoke, flash and repeated haptics.
- Three-credit Start buttons, automatic RTC onboarding and explicit acknowledgement-driven P2 joining.
- Default paired layout P1 left / P2 right.
- Accepted FPS/audio improvements; temporary bottom FPS counters are Off, including existing preview installs. Saved controls/calibration remain.
Downloads
- Quest:
teraburst-vr-quest.apk— install and supply the ownedterabrst.zipin Download. - PCVR:
teraburst-vr-pcvr.zip— extract, putterabrst.zipinroms, and run Run Teraburst VR.cmd with your OpenXR runtime selected. - Complete source:
teraburst-vr-source.zip— includes the port, pinned full MAME Git bundle, patches and dependency source snapshots. - SHA256SUMS.txt: checksums for these exact downloads.
No game media is supplied; no CHD or separate BIOS is required. See the project page for setup, controls and licences.
Quest 3S gameplay is physically accepted by the user. Windows builds and OpenGL regression checks pass; a physical PCVR-headset test is pending. Complete routes/bosses are not exhaustively tested, upstream MAME incomplete-game/imperfect-sound flags remain, and leaning outside the arcade camera can reveal geometry gaps.
The named source asset is the complete buildable delivery; GitHub's automatic source ZIP contains the documentation page. Promotional banners are illustrations, not headset screenshots.
