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v0.3.0
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Added
(testing) [breaking ] quiescence-driven waits, virtual frame clock, orthogonal theme/mode, panicking interactions
Fixed
(ci) install the same Linux packages for the release preflight
(release) verify registry-only package graph
clear the pre-existing red on dev CI
(chart) [breaking ] one reactive ChartAxes and full-precision candle timestamps
(layout) [breaking ] stop losing a view's stretch axis when it is erased
(layout) [breaking ] count a column's growing children in its own height
fix repository rule violations and refresh documentation
fix chart transition rendering performance
Other
link the test graph to the waterui 0.4 release commit
(deps) waterui-graphics 0.4 (and waterui-text/-testing 0.4 where used)
resolve gpu-allocator against windows 0.62, as wgpu-hal does
depend on the released waterui crates instead of the monorepo dev branch
update Linux package matrix and add dxc on Windows
setup standalone crate files, CI workflows, and release-plz
[breaking ] ungate Scene2D from the GPU stack and drop its Vello escape hatches
ship the licence texts in every published crate
clear the rustdoc warnings
(waterui-chart) compile every doc example
format audit-fix files with the workspace rustfmt
Give the scroll region its content, and the rest of dev's red CI
Format the workspace
(tests) finish chart macro migration (readout_layout + support helper)
(tests) [breaking ] migrate hand-written builder tests to #[waterui::test]
Use fused math in chart geometry
Make reactivity precise across renderers
clean up clippy warnings across the workspace
Lean dependency graph for embedded: gpu/widgets/gestures features
Fix Hydrolysis example rendering and macOS acceptance
Fix chart accessibility node duplication
Restore WaterUI CI gates and reactive map API
reorganize the project
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