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Releases · water-rs/chart
v0.3.0
Added
- (testing) [breaking] quiescence-driven waits, virtual frame clock, orthogonal theme/mode, panicking interactions
Fixed
- (ci) install the same Linux packages for the release preflight
- (release) verify registry-only package graph
- clear the pre-existing red on dev CI
- (chart) [breaking] one reactive ChartAxes and full-precision candle timestamps
- (layout) [breaking] stop losing a view's stretch axis when it is erased
- (layout) [breaking] count a column's growing children in its own height
- fix repository rule violations and refresh documentation
- fix chart transition rendering performance
Other
- link the test graph to the waterui 0.4 release commit
- (deps) waterui-graphics 0.4 (and waterui-text/-testing 0.4 where used)
- resolve gpu-allocator against windows 0.62, as wgpu-hal does
- depend on the released waterui crates instead of the monorepo dev branch
- update Linux package matrix and add dxc on Windows
- setup standalone crate files, CI workflows, and release-plz
- [breaking] ungate Scene2D from the GPU stack and drop its Vello escape hatches
- ship the licence texts in every published crate
- clear the rustdoc warnings
- (waterui-chart) compile every doc example
- format audit-fix files with the workspace rustfmt
- Give the scroll region its content, and the rest of dev's red CI
- Format the workspace
- (tests) finish chart macro migration (readout_layout + support helper)
- (tests) [breaking] migrate hand-written builder tests to #[waterui::test]
- Use fused math in chart geometry
- Make reactivity precise across renderers
- clean up clippy warnings across the workspace
- Lean dependency graph for embedded: gpu/widgets/gestures features
- Fix Hydrolysis example rendering and macOS acceptance
- Fix chart accessibility node duplication
- Restore WaterUI CI gates and reactive map API
- reorganize the project
v0.2.0
Added
- (testing) [breaking] quiescence-driven waits, virtual frame clock, orthogonal theme/mode, panicking interactions
Fixed
- (ci) install the same Linux packages for the release preflight
- (release) verify registry-only package graph
- clear the pre-existing red on dev CI
- (chart) [breaking] one reactive ChartAxes and full-precision candle timestamps
- (layout) [breaking] stop losing a view's stretch axis when it is erased
- (layout) [breaking] count a column's growing children in its own height
- fix repository rule violations and refresh documentation
- fix chart transition rendering performance
Other
- link the test graph to the waterui 0.4 release commit
- (deps) waterui-graphics 0.4 (and waterui-text/-testing 0.4 where used)
- resolve gpu-allocator against windows 0.62, as wgpu-hal does
- depend on the released waterui crates instead of the monorepo dev branch
- update Linux package matrix and add dxc on Windows
- setup standalone crate files, CI workflows, and release-plz
- [breaking] ungate Scene2D from the GPU stack and drop its Vello escape hatches
- ship the licence texts in every published crate
- clear the rustdoc warnings
- (waterui-chart) compile every doc example
- format audit-fix files with the workspace rustfmt
- Give the scroll region its content, and the rest of dev's red CI
- Format the workspace
- (tests) finish chart macro migration (readout_layout + support helper)
- (tests) [breaking] migrate hand-written builder tests to #[waterui::test]
- Use fused math in chart geometry
- Make reactivity precise across renderers
- clean up clippy warnings across the workspace
- Lean dependency graph for embedded: gpu/widgets/gestures features
- Fix Hydrolysis example rendering and macOS acceptance
- Fix chart accessibility node duplication
- Restore WaterUI CI gates and reactive map API
- reorganize the project