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v0.5.0

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@github-actions github-actions released this 20 Sep 05:35
· 12 commits to dev since this release
e962864

Added

  • [breaking] draw every visualizer through Scene2D instead of a wgpu pipeline

Fixed

  • (ci) install the same Linux packages for the release preflight
  • (release) close package rehearsal gaps
  • (release) verify registry-only package graph
  • fix repository rule violations and refresh documentation
  • (apple) link native media session provider

Other

  • link the test graph to the waterui 0.4 release commit
  • (deps) waterui-graphics 0.4 and waterui-testing 0.4; version 0.3.0 matches the registry
  • resolve gpu-allocator against windows 0.62, as wgpu-hal does
  • depend on the released waterui crates instead of the monorepo dev branch
  • draw the semantics tests from a synthetic window, not a microphone
  • refresh git dependency revisions after the upstream history rewrite
  • update Linux package matrix and add dxc on Windows
  • setup standalone crate files, CI workflows, and release-plz
  • consolidate GPU glue into waterui-graphics helpers
  • ship the licence texts in every published crate
  • depend on shaderloom directly, and give the icon codegen its own name
  • prepare WaterUI 0.3 release versions
  • Fix workspace CI failures
  • Fix Android runtime and device workflows
  • upgrade workspace dependencies
  • Add cross-platform shader AOT with Shaderloom
  • refactor native backends and GPU surface integration
  • achieve zero clippy warnings across the workspace
  • clean up clippy warnings across the workspace
  • SubView: Send + Sync; decouple GpuView from SubView
  • Lean dependency graph for embedded: gpu/widgets/gestures features
  • Restore WaterUI CI gates and reactive map API
  • reorganize the project